What i know is that you need a dds file for textures .(There's a plugin for photoshp to allow dds export) . In 3dsmax, in material editor you can choose to check- uncheck "use alpha as color" ( or something like that).
The name in the center could be done but it's starcraft 2 lead artist's name ( so i don't think it's so important, maybe a little tribute to his work) . The stripes: i tried to make them manually but the effect isn't so good , maybe i can work on a tiger image isolate stripes and add them to the marine dds file.
I have problem with helm decal. In custom maps team decal take the place of tiger/panda decal( I have already added line actor creation etc in unit actor tag). I have created 2 new decals in texture tag ( in my mod and in custom map ). Isn't the custom mod decal problem solved yet ( in last patches)?
Minimal differences in the main model animations. In the original model there are "smoke effects" . Several differences in death animations : blood and explosions effects are missing. In death eviscerate ani there are problems in textures, probably because of the exporter.
Did you use m3 exporter for 3dsmax or another script/program? Are you going to modify also death animations?Last , where did you get that head ? Keep the good work.
You can use this new model in Terran-SupaPower mod or you need to create a new unit/actor in the data editor. I added also a new unit and wireframe icon.
I know in animations there are problems ( objects don't disappear properly, textures bug) , but they depend on m3 exporter and i will correct them when the script will be completed. http://www.sc2mapster.com/assets/new-marauder-model/
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What i know is that you need a dds file for textures .(There's a plugin for photoshp to allow dds export) . In 3dsmax, in material editor you can choose to check- uncheck "use alpha as color" ( or something like that).
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They are ready. I was a bit busy these days :) I must upload models.
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The name in the center could be done but it's starcraft 2 lead artist's name ( so i don't think it's so important, maybe a little tribute to his work) . The stripes: i tried to make them manually but the effect isn't so good , maybe i can work on a tiger image isolate stripes and add them to the marine dds file.
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I'm going to change them, but i'm searching the right icon. Maybe this for the tiger marine.
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In model tag there are 6 place where you can modify scale of the objet.
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I have problem with helm decal. In custom maps team decal take the place of tiger/panda decal( I have already added line actor creation etc in unit actor tag). I have created 2 new decals in texture tag ( in my mod and in custom map ). Isn't the custom mod decal problem solved yet ( in last patches)?
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And another one . I made this cos there are portraits in game . So you can create a complete unit .
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I'm working on a new marine skin.
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You need MPQ editor . With this prog you can open sc2 archives. Open file base.sc2assets and search in assets/textures .
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With the previewer of the mapeditor you can export a model with textures/animations.
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Minimal differences in the main model animations. In the original model there are "smoke effects" . Several differences in death animations : blood and explosions effects are missing. In death eviscerate ani there are problems in textures, probably because of the exporter.
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If you need help/suggestions in death eviscerate animations, you can ask me. I made something similar with my marauder model.
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Did you use m3 exporter for 3dsmax or another script/program? Are you going to modify also death animations?Last , where did you get that head ? Keep the good work.
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You can use this new model in Terran-SupaPower mod or you need to create a new unit/actor in the data editor. I added also a new unit and wireframe icon.
I know in animations there are problems ( objects don't disappear properly, textures bug) , but they depend on m3 exporter and i will correct them when the script will be completed.
http://www.sc2mapster.com/assets/new-marauder-model/
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@Zurom: Go You need to create a new marauder model with shield in 3dsmax and only after that you can work with data .