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    posted a message on trigger fires when minerals = X through X....?

    Is there a way to fire a trigger ONCE when the player has a random amount of minerals, say between 100-199? And then once again when the player has 200-299 minerals?? This trigger would only fire the first time the number of minerals passes 100, or 200, for example. Can somebody point me in the right direction?

    Thanks :)

    Posted in: Triggers
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    posted a message on Points based on unit type killed

    @FuzzYD: Go

    Im a newbie to map making, and galaxy code is way over my head at this point lol, but I think you are right. Il look into this concept. This is how I originally wanted to do things, but couldn't figure it out :P

    Thanks for your reply!

    Posted in: Triggers
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    posted a message on Points based on unit type killed

    @miheinen: Go

    Awesome, it works. Im wondering why my first conditions work, but not the conditions in the actions part. They are nearly identical. Theres something that im missing here lol.

    Anyways, thank you for the reply!

    Posted in: Triggers
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    posted a message on Points based on unit type killed

    Hey all. Im making my first map, and im having a little trouble getting this trigger to work. The conditions under the first conditions section seam to work just fine. That part prevents the player from gaining points from killing those units, or from killing themselves.

    The actions however, don't work as I think they should. I want the player to gain 400 points for killing a wraith, scout, goliath, or vulture, but instead it only gives 100 points. As you can see, the 400 points variable change is under "Then do action". Why is it passing to the "Else do action"?

    What am I doing wrong here? Any Ideas?

    trigger failing

    Posted in: Triggers
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