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    posted a message on Bounce effect? Help plz

    @Vexal: Go

    Well it helps. I understand the concept behind it. But I'm missing the knowledge to put it in practice. I'm trying to figure out how to change the angle when the ball reaches the wall at a certain angle. Trying to calculate which angle I should give it when it bounces off.

    Posted in: Triggers
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    posted a message on Bounce effect? Help plz

    @Vexal: Go

    Well if this is trivial, please someone show me. lol I'm lost. I've been trying to understand the function setting in triggers. The tutorial is clear but I can't seam to get it to work properly. I'm starting to doubt my ability to make maps :(. I really want to do this.

    Posted in: Triggers
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    posted a message on Bounce effect? Help plz

    @BasharTeg: Go

    Thank you. I will look into this.

    And yeah sure. Every bit of help is much appreciated. I'll upload the map and any pointers you could give me on how to approche this particular map.

    Posted in: Triggers
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    posted a message on Bounce effect? Help plz

    @Chiquihuite: Go

    Yes actualy I'm trying to follow this tutorial ATM. Not having much luck. I'm not sure how to implement these physics in the game. I want to make it so that both player need to be ready before the round starts. For this I figured Space would be the triggering key. Then its a matter of Spawning the ball and pushing it in either direction to start the round. I'm very confused threw all of this and I could really use a partner or someone to work on the map with me. I fear I am still too new for this project...

    Posted in: Triggers
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    posted a message on Bounce effect? Help plz

    @TacoManStan: Go

    Cool. Unfortunately this is all jibberish to me. I'm not sure how to handle the triggering. I really could use someone to help me on figuring how to script all this.

    I'm not asking for someone to do the work for me. But for someone to guide me threw it. I'm unfortunatly still learning all of this and I can't make heads or tails of this.

    Posted in: Triggers
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    posted a message on Bounce effect? Help plz

    Hello there. I've been working on a Ping Pong map. I finally got the Movement Working for the two pads.

    My concept is a 3d environment but with a 2d Game style.

    I'm trying to figure out how to make the ball move from left to right in the screen while bouncing off the sides and off the player pads.

    I have to admit, I'm at a loss on how to even begin this triggering. Any insight?

    Posted in: Triggers
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    posted a message on Trying to make a ping pong game with the editor. Need help.

    I'm still having no luck with these triggers. Does anyone see the problem?

    Posted in: Triggers
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    posted a message on Trying to make a ping pong game with the editor. Need help.

    I've been trying to use Keyboardmovementlib to get my phoenix (using them as pads until I can model one)

    For some reason I can't seam to change the key being pressed. I need to use the Up and Down only and I'm trying to change it to the A and D keys.

    For some reason it works if its set up to W and down to S but When I set A to UP and D to down it just stands still. Does anyone have any thoughts on how I could fix this?

    Movement
         Red Pad
    
            MovementUpDown
        Events
            UI - Player 1 presses W key Down with shift Allow, control Allow, alt Allow
        Local Variables
            ------- Change to unit you want to move by key-press
            Unit = gMovementUnit <Unit>
        Conditions
        Actions
            ------- Don't touch.
            General - Switch (Actions) depending on (Key Pressed)
                Cases
                    General - If (W)
                        Actions
                            Variable - Set gMoveUpBool = true
                Default
            General - While (Conditions) are true, do (Actions)
                Conditions
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            gMoveDwnBool == gMoveUpBool
                        Then
                            Unit - Order Unit to ( Move targeting relative points near ((Position of Unit) offset by 0 towards (CalcAngle(false, gMoveUpBool, false, gMoveDwnBool)) degrees)) (Replace Existing Orders)
                        Else
                            Unit - Order Unit to ( Move targeting relative points near ((Position of Unit) offset by 5.0 towards (CalcAngle(false, gMoveUpBool, false, gMoveDwnBool)) degrees)) (Replace Existing Orders)
                    General - Wait 0.15 Game Time seconds
    
            MovementDownDown
        Events
            UI - Player 1 presses S key Down with shift Allow, control Allow, alt Allow
        Local Variables
            ------- Change to unit you want to move by key-press
            Unit = gMovementUnit <Unit>
        Conditions
        Actions
            ------- Don't touch.
            General - Switch (Actions) depending on (Key Pressed)
                Cases
                    General - If (S)
                        Actions
                            Variable - Set gMoveDwnBool = true
                Default
            General - While (Conditions) are true, do (Actions)
                Conditions
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            gMoveDwnBool == gMoveUpBool
                        Then
                            Unit - Order Unit to ( Move targeting relative points near ((Position of Unit) offset by 0 towards (CalcAngle(false, gMoveUpBool, false, gMoveDwnBool)) degrees)) (Replace Existing Orders)
                        Else
                            Unit - Order Unit to ( Move targeting relative points near ((Position of Unit) offset by 5.0 towards (CalcAngle(false, gMoveUpBool, false, gMoveDwnBool)) degrees)) (Replace Existing Orders)
                    General - Wait 0.15 Game Time seconds
    
            MovementUpUp
            UI - Player 1 presses W key Up with shift Exclude, control Exclude, alt Exclude
        Local Variables
        Conditions
        Actions
            Variable - Set gMoveUpBool = false
            Trigger - Stop all instances of MovementUpDown
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    And
                        Conditions
                            gMoveDwnBool == false
                Then
                    Unit - Order gMovementUnit to ( Stop) (Replace Existing Orders)
                Else
    
            MovementDwnUp
            UI - Player 1 presses S key Up with shift Exclude, control Exclude, alt Exclude
        Local Variables
        Conditions
        Actions
            Variable - Set gMoveDwnBool = false
            Trigger - Stop all instances of MovementDownDown
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    And
                        Conditions
                            gMoveUpBool == false
                Then
                    Unit - Order gMovementUnit to ( Stop) (Replace Existing Orders)
    
            gMoveUpBool = false <Boolean>
            gMoveDwnBool = false <Boolean>
            gMovementUnit = Pads [15.00, 32.00] <Unit>
    

    So. Any thoughts?

    Posted in: Triggers
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    posted a message on Trying to make a ping pong game with the editor. Need help.

    Does anyone know of a way to make a unit move on the sides only and have a camera following it? never rotating just sliding to the left and right.

    Posted in: Triggers
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    posted a message on Trying to make a ping pong game with the editor. Need help.

    @Juxtapozition: Go

    Thanks a lot. I really appreciate the input. I was kinda lost as to how I should handle the problem. Now i'll just study your post because I have to admit. I don't fully understand it. I look forward to consulting you again on the matter!

    Posted in: Triggers
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    posted a message on Trying to make a ping pong game with the editor. Need help.

    Hello everyone! As you can plainly see from the title I'm trying to create a ping pong (basic) game. I've finished designing the map and I'm starting to do the brainstorming for the triggers. I havn't started yet and I thought I'd take this opportunity to ask on the forums for some guideline help. I'm not too sure how I'm going to get the pads moving only left and right on a straight line and for the ball to bounce back towards the enemy player. Any thoughts?

    Posted in: Triggers
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    posted a message on Summer Breeze - 1v1 Melee Map

    Hello everyone. Here is a 1v1 map I created in around 3 hours today. I'm still workin' on the mineral placement so that the game play is smooth.

    I took a few pictures from the editor which I will post. I published the map. I'm not sure if I should post the map without it being locked.

    Posted in: Map Feedback
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    posted a message on Volcanic melee Map

    @TheAlmaity: Go

    Cool thanks for the pointer. I'll go grab some pictures now :D

    Posted in: Melee Development
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    posted a message on Volcanic melee Map

    I can do better than that. Here is the map itself. (not finished).

    Posted in: Melee Development
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    posted a message on Volcanic melee Map

    Hello there. I'm currently designing a melee map with a volcanic setting. The volcano is in the middle of the map.

    I'm wondering how many isle i should do. Show I leave it open spaced or keep it narrow? Right now the 2 bases a linked by two rich mineral field platforms.

    Does anyone want to lend in a hand? I'd like to finish this map today.

    Posted in: Melee Development
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