I could do this, but then I'll need to find something else to trigger my second set of trigger, the condition being that both player in the same team have the same dropdown item selected.
Then they are all looking at the same buttons and see the changes as they are made. You still have the issue of players fighting over which race their team should be or changing the race at the last minute so the enemy is not able to know or respond to what race they are.
That's exactly my concern, and that's why I have a dropdown for each player. If the dropdown of each player in the same team is different, the UI sends a message saying "you have to choose the same race as your ally" instead of running the next trigger.
So far Trivea my triggers are like that :
- Creating the dialog with the dropdown and a button "GO"
- If each team has choosen the same race then run the trigger for the character selection of the corresponding race
For now, I'm stuck in multiplayer mode because the second trigger won't launch, as the dropdown won't refresh themselves. I tried it with a friend of mine in the same room, and no matter witch race I choose, my dropdown on his screen is still fixed on "random" (the default choice).
I can upload my code here, but I use a lot of triggers and I'm sure there is a much simpler way to get the same result.
First of all I'd like to precise that I'm not very familiar with triggers, but so far I've always managed to make them work. Also, I've been looking for tutorials but I didn't find one.
I'm working on a 4 player map (2v2 only) with custom races.
What I want to do is a dropdown for every player witch refreshes in real time, so players can see each other's race. Also, I'd like to force each player on the same team to choose the same race.
So far I managed to create a working dialog, but only for one player at a time.
The min level works, that's already a lot. Thank you.
Is there a way to change the unit veterancy level requirement for each level of the ability, like ability lvl 1 = hero lvl 3, ability lvl 2 = hero lvl 10, or so ?
I watched a few tutoriels about how to create abilities and make them level (a bit like warcraft III), but I can't figure out how to set a minimum level to learn an ability.
An exemple would be more simple :
I've got a capacity with three levels : how can I make my hero can't learn the first of this ability if he is not like lvl 10 himself (just like warcraft, the hero couldn't learn their final skill before level 6).
It's probably a newbie question but I didn't found any helpfull information on the net.
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Okay, I'm going to try to remake it with the buttons and I'll get back at you.
Thanks !
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@Trieva: Go
Hey,
I could do this, but then I'll need to find something else to trigger my second set of trigger, the condition being that both player in the same team have the same dropdown item selected.
0
Hi there,
That's exactly my concern, and that's why I have a dropdown for each player. If the dropdown of each player in the same team is different, the UI sends a message saying "you have to choose the same race as your ally" instead of running the next trigger.
So far Trivea my triggers are like that :
- Creating the dialog with the dropdown and a button "GO" - If each team has choosen the same race then run the trigger for the character selection of the corresponding race
For now, I'm stuck in multiplayer mode because the second trigger won't launch, as the dropdown won't refresh themselves. I tried it with a friend of mine in the same room, and no matter witch race I choose, my dropdown on his screen is still fixed on "random" (the default choice).
I can upload my code here, but I use a lot of triggers and I'm sure there is a much simpler way to get the same result.
Thanks for your help so far !
0
Hi there,
First of all I'd like to precise that I'm not very familiar with triggers, but so far I've always managed to make them work. Also, I've been looking for tutorials but I didn't find one.
I'm working on a 4 player map (2v2 only) with custom races.
What I want to do is a dropdown for every player witch refreshes in real time, so players can see each other's race. Also, I'd like to force each player on the same team to choose the same race.
So far I managed to create a working dialog, but only for one player at a time.
Could you explain me how to do that ?
Thanks.
0
Finally, it works !
It's hard to understand when you have never done it before, but I think I get it.
Thanks a lot for your help, this forum is really awesome.
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It still doesn't works, I guess I don't place the "or" properly.
Here is a screenshot, I tried to place it at several places, the first level is fine but there is no restriction after.
http://imgur.com/agDiWsX
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I've tried so hard and I still can't figure out how to do.
Does anyone has any clue ? This requirement system is really hard to begin with and I'm kinda stuck.
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Okay.
The min level works, that's already a lot. Thank you.
Is there a way to change the unit veterancy level requirement for each level of the ability, like ability lvl 1 = hero lvl 3, ability lvl 2 = hero lvl 10, or so ?
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I have alreday tried this, but I still can learn my first level ability while my hero is level 1.
0
Hello !
I'm acutally creating a map involving heros.
I watched a few tutoriels about how to create abilities and make them level (a bit like warcraft III), but I can't figure out how to set a minimum level to learn an ability.
An exemple would be more simple :
I've got a capacity with three levels : how can I make my hero can't learn the first of this ability if he is not like lvl 10 himself (just like warcraft, the hero couldn't learn their final skill before level 6).
It's probably a newbie question but I didn't found any helpfull information on the net.
Thanks for your help !