While there isn't a glow that represents all player colors automatically, you can create/attach Light Omni models to the units, which should be able to represent many of the team colors. I'd recommend doing this in triggers.
I'm certain that the reals can be negative - I'm using custom values in my map that are set to negative values on occasion by trigonometric functions. As for the size and data type, I have no idea. I doubt the data type is alterable though.
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@Jinxxx123: Go
While there isn't a glow that represents all player colors automatically, you can create/attach Light Omni models to the units, which should be able to represent many of the team colors. I'd recommend doing this in triggers.
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I'm certain that the reals can be negative - I'm using custom values in my map that are set to negative values on occasion by trigonometric functions. As for the size and data type, I have no idea. I doubt the data type is alterable though.