Although the 3D Models do exist, I do not believe that they are assigned to any Model data. Thus, what you are speaking of is essentially not possible, since the instanced 3D models ingame are basically something you don't have access to.
If you mean the skybox, then yes, it is possible to change it into an actual skybox. If you mean the skybox for the lower half of the map, then no, it is not possible to change. Unfortunately, I can't tell you exactly how to change the skybox, because I don't have access to the editor at the moment.
I guess I'm just pointing out that less than 3 is what you want, not less than or equal to 3. I have no idea what would cause the mineral problem; that seems very strange.
Actors are linked the model data that they use, and not to the model assets directly. You'll want to make a new model and set its model to that model asset (sounds kind of convoluted; I wish they had called them something else). You can then link the actor to that model.
You could try converting it to a function that always returns (boolean) true, placing the return statement before the waits - then you would call it by using "SetVariable dummyBoolean = MyFunction" I have no idea if that will work, but it's probably worth a try.
Take a look at the banshee. It basically does this only with a delayed launch missile effect (for the second banshee missile) rather than a damage effect.
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@zeldarules28: Go
Sure they'll add more tilesets.. when they make the next campaign.
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I interpreted this at a deeply emotional level.
(Sorry Mozared)
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@Ateo88: Go
Although the 3D Models do exist, I do not believe that they are assigned to any Model data. Thus, what you are speaking of is essentially not possible, since the instanced 3D models ingame are basically something you don't have access to.
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If you mean the skybox, then yes, it is possible to change it into an actual skybox. If you mean the skybox for the lower half of the map, then no, it is not possible to change. Unfortunately, I can't tell you exactly how to change the skybox, because I don't have access to the editor at the moment.
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@detail251: Go
Your trigger looks just fine. I'm not sure how handicaps work.
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Essentially, Blizzard just needs to add more extensive infrastructure for cursor usage in general.
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@detail251: Go
All I can recommend is that you check the unit's data and your triggers for any possible culprits.
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@Polantaris: Go
I guess I'm just pointing out that less than 3 is what you want, not less than or equal to 3. I have no idea what would cause the mineral problem; that seems very strange.
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That will show when the upgrade is level 3. If there are only 3 levels to the upgrade, that would be a (huge) problem.
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@Sweepingzero: Go
Unfortunately, he's right. There's no access to the intermediate phase through triggers.
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I lost my entire single-player campaign map on a burnt out laptop. Women are nothing in comparison.
Not really.
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@voodude2008: Go
Actors are linked the model data that they use, and not to the model assets directly. You'll want to make a new model and set its model to that model asset (sounds kind of convoluted; I wish they had called them something else). You can then link the actor to that model.
Hope this helps,
Vulfe
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You could try converting it to a function that always returns (boolean) true, placing the return statement before the waits - then you would call it by using "SetVariable dummyBoolean = MyFunction" I have no idea if that will work, but it's probably worth a try.
EDIT: Listen to Helral instead.
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Symbiosis, because it looks great in the video that was released.
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@Skoite: Go
Take a look at the banshee. It basically does this only with a delayed launch missile effect (for the second banshee missile) rather than a damage effect.