Copying doesnt work, since its to much different from the thing i want. The concept is the same, but the details around arent, so id rather create my own behavior then editing every single option of the copyed 1.
Thanks, but for learning purposes i would like to create the behavior myself;
Which i think i have done.. But the problem is, when i try to add the behavior to the pylon, i cant find the behavior type in the list which i can select behaviors in.
For my concept, i need buildings that generate minerals.
For example, in my map, i want pylons to generate minerals, like every 5 seconds, 5 minerals. Optional, also a text popup of ´´+5´´ that hovers above it for a second, and then fades (like automated refineries)
If anybody knows how to make a building generate minerals, then please post a tutorial down here.
For my concept, i need buildings that generate minerals.
For example, in my map, i want pylons to generate minerals, like every 5 seconds, 5 minerals.
Optional, also a text popup of ´´+5´´ that hovers above it for a second, and then fades (like automated refineries)
If anybody knows how to make a building generate minerals, then please post a tutorial down here.
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Hi all,
I cant seem to find how to edit the cost of upgrades...
For example, i want to change the Extended thermal lance upgrade cost,
But when i look under upgrades/extended thermal lance, i only see what it does (add extra range etc)
And no resource cost.
anybody help?
Thanks in advance!
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Copying doesnt work, since its to much different from the thing i want. The concept is the same, but the details around arent, so id rather create my own behavior then editing every single option of the copyed 1.
0
Bump
0
Thanks, but for learning purposes i would like to create the behavior myself;
Which i think i have done.. But the problem is, when i try to add the behavior to the pylon, i cant find the behavior type in the list which i can select behaviors in.
anybody knows the reason behind this?
Thanks!
0
Hi all,
After ive made my behavior, i cant find it back in the list of ´´add behavior´´
How could this come?
Thanks in advance!
0
Hi all,
For my concept, i need buildings that generate minerals.
For example, in my map, i want pylons to generate minerals, like every 5 seconds, 5 minerals. Optional, also a text popup of ´´+5´´ that hovers above it for a second, and then fades (like automated refineries)
If anybody knows how to make a building generate minerals, then please post a tutorial down here.
Thanks in advance! :D Eijsvogel.
0
Hi all,
For my concept, i need buildings that generate minerals.
For example, in my map, i want pylons to generate minerals, like every 5 seconds, 5 minerals. Optional, also a text popup of ´´+5´´ that hovers above it for a second, and then fades (like automated refineries)
If anybody knows how to make a building generate minerals, then please post a tutorial down here.
Thanks in advance! :D
Eijsvogel.