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    posted a message on Why wont my timer work?

    Thanks a lot guys, i got it working.

    Posted in: Triggers
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    posted a message on Why wont my timer work?

    So, i just made a variable as a timer. Made a trigger to start the timer, and another to expire after thirty seconds and turn off related triggers. Why isnt this working? Is there something i need to do with the variable?

    Posted in: Triggers
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    posted a message on How to reference a timer?

    Works perfectly, thanks!

    Posted in: Triggers
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    posted a message on How to reference a timer?

    @TheAlmaity: Go

    Thanks, I guess im going to have to do that.

    Posted in: Triggers
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    posted a message on How to reference a timer?

    It isnt the last created timer, How can i reference it? In a trigger which i want to reference the timer in, there doesn't seem to be anything that would work.

    Posted in: Triggers
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    posted a message on [Video] My map is weird

    First off, This map is like nothing ive ever played before and is amazing. I joined up in a party with a few other "Serious debaters" and we had a blast. I love it when people come up with a great argument for a silly thought and win, Because frankly they deserve it.

    Just a few suggestions for serious thoughts, because it seems like some people think there should be more serious ones. Also, I know you cant do lots of these because of blizzard censoring, but whatever.

    "Censorship is bad." "The death penalty should be changed." "Should books ever be banned?" "Should we repress our sexuality?" "Is there such thing as pure evil" "Should we be required to have car insurance" "Should children be told about masturbation in school?" "Anybody that says they care more about others than themself is a liar."

    Just food for thought, i'm sure most of these suck/are already implemented.

    Posted in: Project Workplace
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    posted a message on Help with collision and model size?

    @Kueken531: Go

    Ah thanks, just what i was looking for :)

    Posted in: Data
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    posted a message on Help with collision and model size?

    Is there any way to make a units collision scale up with model size? If not, how can you manually change the collision size?

    Posted in: Data
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    posted a message on Help a noob with spawning/ai triggers
    Quote from siege911: Go

    @Noofertonson: Go

    You need to issue an order targeting a point. That gets them to attack.

    The one caveat is that by default you only order a single unit to attack. The easiest way to do this is do a For-Each statement. Let's say you want 40 Zerglings to spawn and attack the Player Starting Point.

    For each [Insert Your Variable Here] from 1 - 40 Increment 1 Create 1 Zergling at some point Issue Order to Last Created Unit to Attack Targeting Player 1 Starting Location

    This will create 40 Zerglings all at once and attack. Additionally, if you want more of a stream of units instead of a large group, you can add "Wait 1.0 Game Time seconds" or any other value of your choice and they will spawn one at a time and attack. Play with the wait time to get a tight line or a widely spread line.

    Thanks, just what i was looking for!

    Posted in: Triggers
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    posted a message on Help a noob with spawning/ai triggers

    Hey, im working on a simple survival map to get better with the editor. I have hit a roadblock with ai. I made zerglings spawn automatically, But they wont attack anything. I tried making it so every second all of the idle units will suicide, and so every 5 seconds all of the enemies would mass suicide. I got all happy when it seemed to work.... But then they stopped attacking.

    Posted in: Triggers
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