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    posted a message on I need help exporting model from-

    Aww you're right... but... it would be cool having one of their units huh? :)

    Posted in: Requests
  • 0

    posted a message on I need help exporting....

    I need help exporting model from universe at war, into starcraft 2. Universe at war works with .meg files so can someone please be of good assistance?

    Posted in: Artist Tavern
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    posted a message on I need help exporting model from-

    I need help exporting model from universe at war, the game, into starcraft 2. Universe at war works with .meg files so can someone please be of good assistance?

    Posted in: Requests
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    posted a message on Anyone want to help make a Level?

    I've already got the map. If you are great with triggers and what not. Message me if you're interested... nice map for yah

    Posted in: Team Recruitment
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    posted a message on Help me with Intro Drop Pod and
    Quote from Tekaichi: Go

    Hm ok....sorry 'bout that. Its pretty much this. u just need to make it again (The issue order trigger) Cinematic

    Events

    Game - Map initialization

    Local Variables

    Conditions

    Actions

    Cinematics - Turn cinematic mode On for (All players) over Default seconds

    Unit - Order Your Unit to (Your Command targeting Your Point) (Replace Existing Orders)

    Thank you very much. I knew how to do the cinematic, it was just having the dropship unload 4 probes that was a challenge for me :/. Like i tried that load cargo units thing and idk... i get confused with the galaxy editor.

    Posted in: Triggers
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    posted a message on Help me with Intro Drop Pod and

    Do you understand what help is? I didn't ask for a punk with that of an attitude of a woman having menopause.

    Posted in: Triggers
  • 0

    posted a message on Help me with Intro Drop Pod and

    I also want to know how to make enemy zerg units unborrow and attack. Thank you very much.

    Posted in: Triggers
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    posted a message on Help me with Intro Drop Pod and

    Can someone pleaaase help me with starting a level with the game in cinematic mode, following the Protoss drop ship. I want the drop ship to unload 5 probes. Can somone also help me with making like a few spawns of enemy units to attack the base like in wanted time

    Posted in: Triggers
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    posted a message on How to make unit rotate(moving)
    Quote from Kueken531: Go

    Unit Flags -> check "Turnable"

    DOH! Thanks,

    Posted in: Data
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    posted a message on How to make unit rotate(moving)

    @abrahamcarreon909: Go

    Anyone know how to make the ship rotate? sorry for triple posting...

    Posted in: Data
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    posted a message on I need HELP with MY UNIT

    The video itself can explain everything

    Posted in: Data
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    posted a message on How to make unit rotate(moving)

    I've got a custom unit that i am making with the model of a stargate. I called it the Spear Ship. I will post the videos in just a while, I need help finding out how to make him.... rotate

    Posted in: Data
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    posted a message on I'm getting really pissed off.

    I'm copying everything this douchebag wrote. "Example : Commando with Cloak (step by step)

    1) Create a new map with Campaign dependencies.

    2) Open the Data Editor (F7)

    3) Go to Data Type : Units

    4) Right click on any unit and choose "Add Object...".

    5) Complete the following fields : Name : Commando ID : Commando (suggest button) Based On : Default Settings (Unit) Object Family : Campaign Race : Terran Object Type : Unit Field Values : Copy From : Tychus Findlay (Commando) Click OK

    6) Go to Data Type : Actors

    7) Right click on any actor and choose "Add Object...".

    8) Complete the following fields : Name : Commando ID : Commando (suggest button) Actor Type : Unit Based On : GenericUnitBase Doodad Type : Not Doodad Field Values : Copy From : Tychus Commando Click OK

    9) We must now associate the new actor to the unit. Select the new actor Commando. On the right, you see a Token with the name "Unit Name". Right click on the value "Tychus Findlay (Commando) and choose "Modify Value". Select Commando (the new unit). Click OK.

    10) Look "Art - Model", "Art - Model (Build)" and "Art - Model (Placement)". You see "Commando (Unknown)". This model doesn't exist. Modify all these values with the model "Tychus Commando".

    11) To the sounds, look "Sound - Group Sounds" and "Sound - Sounds". To "Sound - Group Sounds", remove all values. To "Sound - Sounds", keep values Attack, Pissed, Ready, What and Yes. Remove other values.

    12) Go to Data Type : Abilities

    13) Right click on any ability and choose "Add Object...".

    14) Complete the following fields : Name : Personal Cloaking ID : CommandoCloaking Ability Type : Behavior Based On : Default Ability (CAbilBehavior) Race : Terran Field Values : Copy From : Ghost - Personal Cloaking Click OK

    15) On the new ability, edit "Editor - Editor Prefix". Value : Commando -

    16) To remove the requirement, go to "Ability - Commands+". Select the command "On". In the Requirements section, click the X button (Remove Requirement). Click OK.

    17) Go to Data Type : Units

    18) Select Commando.

    19) On Ability - Abilities+, add the ability "Commando - Personal Cloaking".

    20) On Ability - Command Card+, select an empty slot and add 2 buttons : Cloak and Decloak. Cloak button : Command Type : Ability Command Ability : Commando - Personal Cloaking Ability Command : Cloak (Ghost)

    Decloak button : Command Type : Ability Command Ability : Commando - Personal Cloaking Ability Command : Decloak

    21) Commando needs energy Stats - Energy Maximum : 200 Stats - Energy Regeneration Rate : 0.5625 Stats - Energy Starting Amount : 50

    Finish. "

    But every time i am on Step 9, My unit does not come up in the list and it is freaking annoying.

    Posted in: Data
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