I tried placing the variables above the triggers to no avail i'm afraid. It is reading them from below the triggers and is not dependant on their relative position.
Ok... so I tried making a basic map which hides a timer when a unit enters a region and shows it when they leave. Attached are screenshots of the maps and triggers, and as you can see (as with my other map) I have global variables for the timers. I did notice when i create the timer window that it does not ask me to link it to the global variable. I think this may be the root of the problem. How do I create the global variable timer window rather than just a default one?
Ok here are the appropriate methods for my script. As you can see the timers are initialised and instantiated at melee initialisation. They are all told to hide immediately after being initialised (rather than using the start hidden parameter as i could not get them to show up again afterwards.)
Everything else is working. just cant seem to get them to disappear. The timers are told to show up and hide at appropriate times such as a player entering the hill or leaving the hill.
Hi all. This may be really stupid of me but I was wondering how you make timer windows disappear. I've tried using the timer hide and timer show functions but they do not seem to have any effect. Is this a bug with galaxy? Any help would be much appreciated as I am putting the finishing touches on a King of the hill map and at the moment there are 6 timer windows showing constantly which clutter the screen up.
Thanks in advance
Satch
0
I tried placing the variables above the triggers to no avail i'm afraid. It is reading them from below the triggers and is not dependant on their relative position.
0
Ok... so I tried making a basic map which hides a timer when a unit enters a region and shows it when they leave. Attached are screenshots of the maps and triggers, and as you can see (as with my other map) I have global variables for the timers. I did notice when i create the timer window that it does not ask me to link it to the global variable. I think this may be the root of the problem. How do I create the global variable timer window rather than just a default one?
0
I have global variables for all timers and timer windows. Im not that stupid lol
0
@Satchelmouth: Go
Bump
0
Ok here are the appropriate methods for my script. As you can see the timers are initialised and instantiated at melee initialisation. They are all told to hide immediately after being initialised (rather than using the start hidden parameter as i could not get them to show up again afterwards.) Everything else is working. just cant seem to get them to disappear. The timers are told to show up and hide at appropriate times such as a player entering the hill or leaving the hill.
0
I've tried both of these and for some reason the timer window is still there.
0
Hi all. This may be really stupid of me but I was wondering how you make timer windows disappear. I've tried using the timer hide and timer show functions but they do not seem to have any effect. Is this a bug with galaxy? Any help would be much appreciated as I am putting the finishing touches on a King of the hill map and at the moment there are 6 timer windows showing constantly which clutter the screen up. Thanks in advance Satch