i have all that but it's still not working are there any unit's under create? it's on both my unita and unitb like you said i have no idea what's going wrong im only trying to make one morph to another unit
i can see the problem im having but i don't know how to fix it lol when the actor change's it makes the actor frist then it destroys it making no model
ok well now i got the unit to morph but im having problems with the actor's/modle's when the unit morph's his modle just go's poof of he make's 2 of the same modle on top of the single unit depending on if i set it to destroy start and (modle swap to (none) or modle swap (unit out come that i want)) any idea's?
ok well ive been playing around with this for over 4 day's now and im haveing no lluck at all ive got a drone to make a unit (like making a building) but that's all i can get i need some help with this one all has been done with the data editor
if anyone need's anymore info about what im haveing trouble with just ask for it and ill give you it.
i need them to be able to pick what they want to morph into
Camera - Pan the camera for player (Triggering player) to (Position of (Triggering unit)) over 1.0 seconds with Existing Velocity% initial velocity, 10% deceleration, and Do Not use smart panning
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are you shitting me wow i hate that shit 1 lil thing alway just 1 thing
lol ty@Auracy: Go
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ya i feaded it would come to that but i need this done to make the map what it is so here ya go ty if you can find out why im having this problem
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i have all that but it's still not working are there any unit's under create? it's on both my unita and unitb like you said i have no idea what's going wrong im only trying to make one morph to another unit
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ok am i missing something?
my unit is a leveling hero changing into a leveling hero i have no trigger set to the unit's im trying to use to morph
its just the model's that arent working the unit is there but it's not showing up (no actor)
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i can see the problem im having but i don't know how to fix it lol when the actor change's it makes the actor frist then it destroys it making no model
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i did what it said in the link to the T and im getting no model
lol that's messed up im looking at your map that was with the link and mine are the same as your could it be that i have no wait time?
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lol well that didn't fix my problem im still getting no modle
btw thak's for your help
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yes that's my problem to the T
ill look into the link you sent me ty
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no i didn't but thanks anyway
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ok well now i got the unit to morph but im having problems with the actor's/modle's when the unit morph's his modle just go's poof of he make's 2 of the same modle on top of the single unit depending on if i set it to destroy start and (modle swap to (none) or modle swap (unit out come that i want)) any idea's?
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ok well ive been playing around with this for over 4 day's now and im haveing no lluck at all ive got a drone to make a unit (like making a building) but that's all i can get i need some help with this one all has been done with the data editor
if anyone need's anymore info about what im haveing trouble with just ask for it and ill give you it. i need them to be able to pick what they want to morph into
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would i be able to set it for just a single type of unit like say drone at lvl 15 changes into zerging and probe at lvl 15 changes into zealot
and on my conditions the value box does not show like it normaly would so i cant just put a number in like i normaly would
((Triggering unit) has level) == Value 2
but when i click value 2 there's no value's in the box
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well im not relly any good with model's but use a atachment point to put the model you want on your gun
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so like this? btw this is my trigger
Camera - Pan the camera for player (Triggering player) to (Position of (Triggering unit)) over 1.0 seconds with Existing Velocity% initial velocity, 10% deceleration, and Do Not use smart panning
i did that and got a trigger error
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lol well from what i see it should work but i cant test it i cant set a value its just not there lol
looks like this
zerg 1st change
Events
Unit - (Triggering unit) gains an experience level
Local Variables
Conditions
((Triggering unit) has level) == Vulnerable
Actions
Unit - Replace (Triggering unit) with a Zergling using Old Unit's Relative vitals
Unit - Create 1 Zergling for player (Triggering player) at player 1 leave using default facing (No Options)