Ok go make a new action, scroll down the list to UI and down in that list to "Text Message" then enter your message and it will display it to all players.
General if then
If
Number of players in player group (Active Players) == 1
Then
Player - Modify Player 10 Handicap: ADD 0
Then duplicate 3 times and change active players == 1 to 2,3,and 4 and Handicap: ADD 0 to 25, 50,and 75
It may be messery this way but its easier for me anyway.
Hello, i am making a Tower defence map and was wondering how do you make a trigger that when the game starts it adds a handicap percentage to the enemy player, depending on how many players are active. For example, if there is 1 player add +0% handicap, if there are 2 players add +25% handicap, if there are 3 players add +50% handicap, and if there are 4 players add +75% handicap.
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@cstorm15: Go
No Problem :)
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Ok go make a new action, scroll down the list to UI and down in that list to "Text Message" then enter your message and it will display it to all players.
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Ok i found how to do this i do a...
New Trigger Conditions - Map initalization
Actions
General if then If Number of players in player group (Active Players) == 1 Then Player - Modify Player 10 Handicap: ADD 0
Then duplicate 3 times and change active players == 1 to 2,3,and 4 and Handicap: ADD 0 to 25, 50,and 75 It may be messery this way but its easier for me anyway.
Thanks guys, tu3185
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There are some doodads that do that sort of thing like rain for example
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Hello, i am making a Tower defence map and was wondering how do you make a trigger that when the game starts it adds a handicap percentage to the enemy player, depending on how many players are active. For example, if there is 1 player add +0% handicap, if there are 2 players add +25% handicap, if there are 3 players add +50% handicap, and if there are 4 players add +75% handicap.
Thanks,
tu3185