How can I prevent my unit follows a unit turning itself when using an ability? I want my unit is immobile when casting a skill, it should not turn to follow his target... can anyone help me?
I have a simple map with ia activated and 2 player ... a human player and the other is a cpu ... Air units are not attacked ... I do not understand why ... can someone help me? thanks
If i duplicate or copy the orinal carrier unit can't change graphic model because there aren't all required actors (for interceptor specifically)... and i dont know how to add actors if it doesn't exists... help!
I duplicate original carrier unit... i change graphic model with carrier actors... but new interceptors haven't actors for graphic model!!! I cant create it... now are like ball... without graphic... but i cant find actors property to change... original interceptor have it but my duplication no... how can add graphic model to this unit?
I dont know how make it... can u tell me how can add an actor with graphic model for my new unit if there isn't initially? Im noob with this editor... tnx
There isn't an actor with graphic model!!! This is the problem... in the original object "carrier" and his son "Interceptor" there is un actor with graphic model... in the duplicate no... and i switch all things when i duplicate it... but there isn't it! I dont know how join graphic model in the new interceptor... :( i think is an editor bug...
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What is it?
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It is a bug? In XML code too value is correct... but ability does'nt use it... and unit turn turn turn...
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I tried... but it does'nt work... with 0 or 360 is the same... follow the target...
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How can I prevent my unit follows a unit turning itself when using an ability? I want my unit is immobile when casting a skill, it should not turn to follow his target... can anyone help me?
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WIN! I set string "main" in host: host +, subject, personal.
TNX!
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I understand how to set up the event of the actor but not how to set up the host ... where is the host field where I should set "main"?
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@DrSuperEvil: Go
Could you explain me step by step? where should I set and how? I would like to show an indicator before the thor uses Thor's Hammer...
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I have a targeted ability that has a 5 second prepare time.
Once the target place on the ground is chosen, I want to show a splat indicator during the prepare time.
How?
Tnx
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Also I have the same problem ... could you explain how? I did not understand ...
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I solved ... the function of general attack had been fouled after duplication of an object ...
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I have a simple map with ia activated and 2 player ... a human player and the other is a cpu ... Air units are not attacked ... I do not understand why ... can someone help me? thanks
0
If i duplicate or copy the orinal carrier unit can't change graphic model because there aren't all required actors (for interceptor specifically)... and i dont know how to add actors if it doesn't exists... help!
0
I duplicate original carrier unit... i change graphic model with carrier actors... but new interceptors haven't actors for graphic model!!! I cant create it... now are like ball... without graphic... but i cant find actors property to change... original interceptor have it but my duplication no... how can add graphic model to this unit?
TNX
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@RileyStarcraft: Go
I dont know how make it... can u tell me how can add an actor with graphic model for my new unit if there isn't initially? Im noob with this editor... tnx
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@RileyStarcraft: Go
There isn't an actor with graphic model!!! This is the problem... in the original object "carrier" and his son "Interceptor" there is un actor with graphic model... in the duplicate no... and i switch all things when i duplicate it... but there isn't it! I dont know how join graphic model in the new interceptor... :( i think is an editor bug...