I have an ability which should consume 2 counts every use. This works, if i have 2 counts and i use the ability i got 0 counts. But if i have just 1 count left i can still use the ability although it should consume to. It consumes my last count then, but since this is just 1 count i shouldn't be able to use the ability.
What do I have to change?
I have read that you can change the amount of damage every armor point absorbs. Where can I do this? And is it possible to give different units a different armor reduction value?
I have added 5 levels to the force field ability. All levels use the same effect but should need different times to get a new charge. This doesn't work and it takes always the time it should take with level 1. So i think that the other 4 cost levels are ignored.
Edit: the costs are not ignored if i give different energy costs the game really changes them. But the recharge time still doesn't work.
I have edited the nuclear launch skill so that it has a smaller area of effect. Now i what to make the cursor with which you select the area the target area smaller, so that it has the same size of the area of effect. How can I do this?
I think the links should work since the speels deal not only the usual weapon damage but in additional to this the damage i intered in the speels damage effects. So they use the damage of these effects but just add them to the weapon damage instead of only dealing this damage.
On my map i have placed some actors. (trees ect.) When i place a building near this object (the building is based on the teran command center) the actors get destroyed (which means i cant see the objects anymore).
When i lift up my command center and fly around with it, it destroys every actor it comes close to.
Does anyone know why this happens?
For my map i have created some custom spells. But they don't work properly. I entered a damage value at combat amount, but all of the spells seem to deal the basic weapon damage plus the damage they actually should do. I have no attribute bonuses or attribute factors in the damage effects, so this can't be the problem.
can anyone help me?
I created a passive aura which is made of a buff behavior, a search effect a persistent effect an apply effect and a behavior to putt all of them together. Now i would like to make 3 levels of this behavior, which my hero can learn with skillpoints. How can I do This?
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Is it possible to create an ability which applies 2 behaviors at once? And if its possible how can i do this?
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For my map I want to create a spell, which my hero can use while he is running, without stopping. How can I do this?
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I have an ability which should consume 2 counts every use. This works, if i have 2 counts and i use the ability i got 0 counts. But if i have just 1 count left i can still use the ability although it should consume to. It consumes my last count then, but since this is just 1 count i shouldn't be able to use the ability. What do I have to change?
0
I have read that you can change the amount of damage every armor point absorbs. Where can I do this? And is it possible to give different units a different armor reduction value?
0
I have added 5 levels to the force field ability. All levels use the same effect but should need different times to get a new charge. This doesn't work and it takes always the time it should take with level 1. So i think that the other 4 cost levels are ignored. Edit: the costs are not ignored if i give different energy costs the game really changes them. But the recharge time still doesn't work.
0
I have edited the nuclear launch skill so that it has a smaller area of effect. Now i what to make the cursor with which you select the area the target area smaller, so that it has the same size of the area of effect. How can I do this?
0
@Yaos01 You didn't got me right but it was my fault, i made lots of mistakes in my text so it was hard to understand
Thank you, that was the problem.
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@Yaos01: Go
I think the links should work since the speels deal not only the usual weapon damage but in additional to this the damage i intered in the speels damage effects. So they use the damage of these effects but just add them to the weapon damage instead of only dealing this damage.
0
On my map i have placed some actors. (trees ect.) When i place a building near this object (the building is based on the teran command center) the actors get destroyed (which means i cant see the objects anymore). When i lift up my command center and fly around with it, it destroys every actor it comes close to. Does anyone know why this happens?
0
For my map i have created some custom spells. But they don't work properly. I entered a damage value at combat amount, but all of the spells seem to deal the basic weapon damage plus the damage they actually should do. I have no attribute bonuses or attribute factors in the damage effects, so this can't be the problem. can anyone help me?
0
I created a passive aura which is made of a buff behavior, a search effect a persistent effect an apply effect and a behavior to putt all of them together. Now i would like to make 3 levels of this behavior, which my hero can learn with skillpoints. How can I do This?