Why did u take away min bonus after a person leaks? How is a person supposed to recover if they dont get anything when they leak even one unit? That just makes a cascade where if the person fails at one wave theyll fail all the rest of the waves. This game is only fun if people stay in, making situations where you cant recover if you make a mistake or screw up your d is a good way to make sure that people whove only played a few times are going to leave and not come back. And why dont u get mins if one of ur allies is slow? I can understand not getting mins if youre slow, but if one of your allies messes up? You took away mins that were needed by the top players to make a competent defense. Now if you have even one player who cant kill quickly enough in the first few rounds, the top players are going to leak, and then not get mins again, and then leak everything, and then rage/boredom quit. Top needs the bonus per level mins or it will leak, no matter how good a defense it has. If youre going to make them conditional you need to throw in a few bonus mins somewhere else or top just fails.
I like this game, but I think your most recent changes have sacrificed a lot of what was fun about it to fix some things that werent all that huge of a problem to the core of the game. I think its cool that youve created a maze d with this interesting check point twist, but you really need to rebalance things. Stop focusing on fixing this double entrance exploit, youve done it with the no selling/building during rounds thing. Focus on balancing the game and making it fun. Fix top so its at least not horrible to play, and make the game a bit more accessible to newbies, maybe with a bit of a tutorial in the loading screen and making the first 10 rounds or so a bit more forgiving, at least minerals wise. This is a good d, and I think it can be an amazing d if its touched up just a bit.
I'm sorry if I'm sounding pushy, but I just finished a game where my middle was building a decent defense starting off of their 2nd arrow and I leaked up top because I wasnt getting enough resources due to the absence of bonus mins because middle wasnt killing fast enough, even though they werent actually leaking and neither was I. I understand making changes, but please realize that your game is balanced rather precariously right now and that even small changes in the number of minerals given out or enemy toughness or time constraints are going to make it too hard or unforgiving. I just hope youre keeping that in mind when you make your changes ^_^'
Turn building back on! You cant make a good d anymore, u dont have the time. Juggling is annoying, but most people wont figure it out with selling turned off. Theres got to be a better way to prevent juggling without making the game itself so much worse. At the very least, take the timer out. Make it a "press the button when ur ready" system if u must turn off building. Also, nukes are annoying because they cripple ur opponent beyond recovery, so when ur opponent is just a bit behind they can be gimped beyond repair. If u really want to make the game competitive, add ways to mess with ur opponents, although honestly I think the comraderie of the current game is fine and quite fun ^_^.
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Why did u take away min bonus after a person leaks? How is a person supposed to recover if they dont get anything when they leak even one unit? That just makes a cascade where if the person fails at one wave theyll fail all the rest of the waves. This game is only fun if people stay in, making situations where you cant recover if you make a mistake or screw up your d is a good way to make sure that people whove only played a few times are going to leave and not come back. And why dont u get mins if one of ur allies is slow? I can understand not getting mins if youre slow, but if one of your allies messes up? You took away mins that were needed by the top players to make a competent defense. Now if you have even one player who cant kill quickly enough in the first few rounds, the top players are going to leak, and then not get mins again, and then leak everything, and then rage/boredom quit. Top needs the bonus per level mins or it will leak, no matter how good a defense it has. If youre going to make them conditional you need to throw in a few bonus mins somewhere else or top just fails.
I like this game, but I think your most recent changes have sacrificed a lot of what was fun about it to fix some things that werent all that huge of a problem to the core of the game. I think its cool that youve created a maze d with this interesting check point twist, but you really need to rebalance things. Stop focusing on fixing this double entrance exploit, youve done it with the no selling/building during rounds thing. Focus on balancing the game and making it fun. Fix top so its at least not horrible to play, and make the game a bit more accessible to newbies, maybe with a bit of a tutorial in the loading screen and making the first 10 rounds or so a bit more forgiving, at least minerals wise. This is a good d, and I think it can be an amazing d if its touched up just a bit.
I'm sorry if I'm sounding pushy, but I just finished a game where my middle was building a decent defense starting off of their 2nd arrow and I leaked up top because I wasnt getting enough resources due to the absence of bonus mins because middle wasnt killing fast enough, even though they werent actually leaking and neither was I. I understand making changes, but please realize that your game is balanced rather precariously right now and that even small changes in the number of minerals given out or enemy toughness or time constraints are going to make it too hard or unforgiving. I just hope youre keeping that in mind when you make your changes ^_^'
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@VeridianEntropy: Go
Turn building back on! You cant make a good d anymore, u dont have the time. Juggling is annoying, but most people wont figure it out with selling turned off. Theres got to be a better way to prevent juggling without making the game itself so much worse. At the very least, take the timer out. Make it a "press the button when ur ready" system if u must turn off building. Also, nukes are annoying because they cripple ur opponent beyond recovery, so when ur opponent is just a bit behind they can be gimped beyond repair. If u really want to make the game competitive, add ways to mess with ur opponents, although honestly I think the comraderie of the current game is fine and quite fun ^_^.