And so I see. Thanks for the detailed explanation, I can't believe I didn't see how since my integer is equal to "20" already, it will run again due to the fact that the comparison I used is "<="
I see the "run trigger" function, yes I wonder why I never thought of using that, might as well just run it every wave. Thanks very much!
There is a trigger that detects when the timer ends, when the timer does end, it turns on that trigger. Any ideas as to why it spawns twice? By the way, here are the mechanics, it's meant to spawn twenty (20) units, on non-boss waves, but on boss waves it spawns two, but it works for all the other waves.
I can publish my map fine, I was the person with the 'I can't publish my map!' thread, well there is a new problem, well it's not new cause I thought the fatal error just came with the fact that I can't publish it, well now that I can publish it, I still can't play it, so this is the message I get with the game finishes loading. I get a blue screen, then it fatal errors. I'm on a Mac, if that accounts for anything.
When I upgrade my unit, a tower, from "Scratcher" (Zealot Model) -> "Ravager" (Dark Zealot Model) it upgrades the damage is refreshed, everything works as it's supposed to. But, the problem is, for some reason the model of the "Ravager" stays as the Zealot Model. If I pre-place the tower onto the map, it shows the proper model, it only happens when I upgrade it in game. Any ideas? I've tried looking for the source of the problem, yet I've come up with nothing.
Title says it all. I thought the editor took time to recognize newly imported sounds so I just rebooted the editor, and I still can't play imported sounds through triggers. The sound I imported is a .wav file. Any help?
Well I locked the handicap, I removed all the colors I set, and it still won't work. No other problems with the variants. I already told you guys that I already set it to default, and it won't work. Any idea? I even moved the map remember? I only tried it out with the terrain, still won't work.
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Cool, :D I guess I was thinking about that, cause in Wc3 it was quite simple with the "Animation" thing, well, thanks :D
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I see that there is no model for a rolling baneling, and I have no idea how to do it, please help?
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And so I see. Thanks for the detailed explanation, I can't believe I didn't see how since my integer is equal to "20" already, it will run again due to the fact that the comparison I used is "<="
I see the "run trigger" function, yes I wonder why I never thought of using that, might as well just run it every wave. Thanks very much!
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Why don't you just use salvage which removes the towers, then grants the sell amount.
I use this trigger for my TD.
Set the "Bounty Minerals" for each tower, so you know your sell amount.
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There is a trigger that detects when the timer ends, when the timer does end, it turns on that trigger. Any ideas as to why it spawns twice? By the way, here are the mechanics, it's meant to spawn twenty (20) units, on non-boss waves, but on boss waves it spawns two, but it works for all the other waves.
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Yes, I just sent it to the broken maps now.
EDIT: Will do it tomorrow.
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I can publish my map fine, I was the person with the 'I can't publish my map!' thread, well there is a new problem, well it's not new cause I thought the fatal error just came with the fact that I can't publish it, well now that I can publish it, I still can't play it, so this is the message I get with the game finishes loading. I get a blue screen, then it fatal errors. I'm on a Mac, if that accounts for anything.
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Yes, I finally found out why it wouldn't change, I needed the "Abil Morph *Finish/Start "
So, this is solved. :D
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When I upgrade my unit, a tower, from "Scratcher" (Zealot Model) -> "Ravager" (Dark Zealot Model) it upgrades the damage is refreshed, everything works as it's supposed to. But, the problem is, for some reason the model of the "Ravager" stays as the Zealot Model. If I pre-place the tower onto the map, it shows the proper model, it only happens when I upgrade it in game. Any ideas? I've tried looking for the source of the problem, yet I've come up with nothing.
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Title says it all. I thought the editor took time to recognize newly imported sounds so I just rebooted the editor, and I still can't play imported sounds through triggers. The sound I imported is a .wav file. Any help?
0
Well I locked the handicap, I removed all the colors I set, and it still won't work. No other problems with the variants. I already told you guys that I already set it to default, and it won't work. Any idea? I even moved the map remember? I only tried it out with the terrain, still won't work.