I need a Group of units to walk along a specific route over and over, so basicly points a,b,c,a,b... Does anyone know how to get a created unit to walk on such a route?
I Just foun a nice "allow/disallow upgrade for player" action. that might be exactly what you need. especialy since it only disallows the single upgrade and not the ability, and as such further upgrades from that abillity.
Im not exactly sure how you build you events up until now, but maybe you could use "set unit property" to set moneys life to 0 and define the unit as the closest unit of player x to your triggering unit. understand? ^^
I already looked on the forum and there is no such thread but i found a sollution . what i do is create a unit group and add all of the required units to this group and then with the "Pick each unit in unit group" and "picked unit" event/function to select and then edit the required units. if anyone has a better solution (and im rather sure there is one) please reply, thanks.
btw, why do i always find solutions, even if i look for 3 hours, about 30 mins after i post a request.
I need to edit units of a certain player multiple times and i must do this through events. Does anyone know how to do this and could you explain it to me. thanks for the help.
One short question. I need to increase or decrease a Units size and radius during a game. Is there a decent way of doing this within an ability or event, or would it be necessary to make many versions of the same unit and switch between them?
my perosnal guess is that in the event abilMorph.*begin it already destroys the old unit and creates a new one while you would want it to be in AbilMorph.*.Finish. But only a guess ^^
send me a message if what i mean is not clear.
But if that doesnt help, maybe this tutorial will. It shows how to impliment a morph. I learned it from here (to stupid to find out alone ). Morph is about 2 mins into this part.
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I need a Group of units to walk along a specific route over and over, so basicly points a,b,c,a,b... Does anyone know how to get a created unit to walk on such a route?
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I Just foun a nice "allow/disallow upgrade for player" action. that might be exactly what you need. especialy since it only disallows the single upgrade and not the ability, and as such further upgrades from that abillity.
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Im not exactly sure how you build you events up until now, but maybe you could use "set unit property" to set moneys life to 0 and define the unit as the closest unit of player x to your triggering unit. understand? ^^
anyway, gl send a message if confused
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@Suterusu1337: Go
I already looked on the forum and there is no such thread but i found a sollution . what i do is create a unit group and add all of the required units to this group and then with the "Pick each unit in unit group" and "picked unit" event/function to select and then edit the required units. if anyone has a better solution (and im rather sure there is one) please reply, thanks.
btw, why do i always find solutions, even if i look for 3 hours, about 30 mins after i post a request.
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I need to edit units of a certain player multiple times and i must do this through events. Does anyone know how to do this and could you explain it to me. thanks for the help.
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Thx, damn im blind ^^
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One short question. I need to increase or decrease a Units size and radius during a game. Is there a decent way of doing this within an ability or event, or would it be necessary to make many versions of the same unit and switch between them?
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@soulzjd: Go
my perosnal guess is that in the event abilMorph.*begin it already destroys the old unit and creates a new one while you would want it to be in AbilMorph.*.Finish. But only a guess ^^
send me a message if what i mean is not clear.
But if that doesnt help, maybe this tutorial will. It shows how to impliment a morph. I learned it from here (to stupid to find out alone ). Morph is about 2 mins into this part.
anyway good luck