i ran through this tutorial a few times, and it all works fine.. but he just fires the beams in graphic once, the damage still comes through
any clue what it could be?
So here's the problem, at the moment there seems to be a limit on how much abilities a single unit can have. The abilities itself are spread out over 4 units with each 3 morph abilities to eachother. Now when I reach a total of 55 abilities of all the 4 units together the game crashing when the loading bar is completed. Any idea what it could be and how I can fix this or work around it?
Here's the error given, I could post the whole wall of text if that would be helpful.
Giving me:
ACCESS_VIOLATION (0xC0000005)
occurred at 001B:0099A123. The memory at '0x00000000' could not be read.
No eggs included :P
See it like this, i have this unit with 3 morph abilities, he can have a total of 4 different "stances".
The morph ability type itself doesn't have a transient flag, so when the unit moves to a position and the player clicks on the morph ability button he stops walking. I must find a way that simmulates the transient flag.
In this case I want the unit to be able to use an ability while still moving.
The thing is, it has to be able to function in multiplayer. I've tried variables and databanks, though when I issue the order to the unit to move, give another unit another move command and use the ability afterwards the unit ofcourse moves to the second unit's saved position.
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i ran through this tutorial a few times, and it all works fine.. but he just fires the beams in graphic once, the damage still comes through any clue what it could be?
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So here's the problem, at the moment there seems to be a limit on how much abilities a single unit can have. The abilities itself are spread out over 4 units with each 3 morph abilities to eachother. Now when I reach a total of 55 abilities of all the 4 units together the game crashing when the loading bar is completed. Any idea what it could be and how I can fix this or work around it?
Here's the error given, I could post the whole wall of text if that would be helpful. Giving me:
ACCESS_VIOLATION (0xC0000005) occurred at 001B:0099A123. The memory at '0x00000000' could not be read.
------------------------Manual Stack Trace (ID:3924 Stack:0x03E70000 + 8,388,608 "Main Thread")--------0
@RileyStarcraft: Go
That worked, much thanks :D A real lifesaver!
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Anyone any idea how to approuch this? I gave it a few shots, but got nothing good out of it. Now I kinda hit a block on how to do this =(
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No eggs included :P See it like this, i have this unit with 3 morph abilities, he can have a total of 4 different "stances". The morph ability type itself doesn't have a transient flag, so when the unit moves to a position and the player clicks on the morph ability button he stops walking. I must find a way that simmulates the transient flag.
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Ah yeah, that should work, But in this case it is a morph ability, it doesnt have a transient flag.
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In this case I want the unit to be able to use an ability while still moving. The thing is, it has to be able to function in multiplayer. I've tried variables and databanks, though when I issue the order to the unit to move, give another unit another move command and use the ability afterwards the unit ofcourse moves to the second unit's saved position.
location.