I try to do the melee trigger in which you lose if you have no buildings left but i can't find an eventto do "If player X has 0 buildings, ..."
It's such a simple trigger but i can't manage to do it.
Hello, i am making a map where there is a increasing and decreasing lava level, all this stuff is done with the damage.
Troubles come from the unpathable aspect of the lava, i want to avoid units to walk there and be dead by a missclick on the minimap or something like that.
So basically, i made one region of all the area i want unpathable ground when lava is up but i can't find anywhere a trigger which make a region unpathable for ground.
Thanks for the help :)
Ladder maps that offer you ranking, are ta-da-da-da-daaa.. of course not editable. If you make a custom game it is easy to create a trigger that sets when someone leaves* the other player to lose.
) Detecting when someone leave is afaik a bit tricky, but not impossible.
Could this work if Player A has 0 units, Set loss for player B.
By the way, in Footmen, when you leave, all your units die, could this be possible to destroy all the winner's units to give him a loss in the melee map?
I am of course talking about a "use map settings" version of the ladder maps, they will, of course, not be played for ranking.
Hello,
I'm a very beginner in the trigger editor and i need your help. I want the following trigger but i can't manage to find how to do it:
In BO Hider maps (ladder ones). During a regular 1v1, when one player leaves the game (he gg's), i want the winner of the game to have the loss screen instead of the win one, so you can't see in the match history who won that game.
It would be something like this.
When player A leaves the game, set loss to Player B
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Hi,
I try to do the melee trigger in which you lose if you have no buildings left but i can't find an eventto do "If player X has 0 buildings, ..." It's such a simple trigger but i can't manage to do it.
Thank you.
0
Hello, i am making a map where there is a increasing and decreasing lava level, all this stuff is done with the damage. Troubles come from the unpathable aspect of the lava, i want to avoid units to walk there and be dead by a missclick on the minimap or something like that. So basically, i made one region of all the area i want unpathable ground when lava is up but i can't find anywhere a trigger which make a region unpathable for ground. Thanks for the help :)
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Actually, there is one. I may explained in a bad way.
What i want to do with the trigger is exactly to make a loss where he should win.
Could this work if Player A has 0 units, Set loss for player B.
By the way, in Footmen, when you leave, all your units die, could this be possible to destroy all the winner's units to give him a loss in the melee map?
I am of course talking about a "use map settings" version of the ladder maps, they will, of course, not be played for ranking.
0
Hello, I'm a very beginner in the trigger editor and i need your help. I want the following trigger but i can't manage to find how to do it: In BO Hider maps (ladder ones). During a regular 1v1, when one player leaves the game (he gg's), i want the winner of the game to have the loss screen instead of the win one, so you can't see in the match history who won that game.
It would be something like this. When player A leaves the game, set loss to Player B
Thank you in advance.