Let's say i have a stomp ability which has a couple of effects, persistents, set, damage, search etc.. how would i make the ability to increase the duration of the stun duration each level, is it the same way? i make 5 instances of all the effects and so on?
i tried and all of the instances is making me confused :o
1: Multiple Target Visual Effects
I have made a Stomp ability which works nice and all but, i want to apply an Actor to all of the targets who is affected by the stun effect
right now only 1 of the targets will show the FX, including buildings and such, which i don't really want..
2: Attacking will cancel a certain behavior
I have made a Vanish effect, works like a charm but, i want the vanish (cloak) behavior to be interrupted when attacking an enemy..
3: Modifying behavior when learning second level of an ability
Title says most of it, let's say that i would like my stomp effect to stun the targets for 3 seconds on level 2, instead of 2 seconds which it would do on level 1..
EDIT:
4: When my hero levels up he will gain +1 speed each level, because the "movement speed multiplier" in the veterancy is set to 1, but this is the default value :S
Awesome, can't believe you actually took your time to explain all this, still hope for the internet i guess
I will read through this a couple of times to see if i can get it to stick!
Thank you! =)
Also, i know this is out there but some people seem to add unnecessary amounts of stuff to the tutorials which makes me confused, i tend to get confused :D
To the question:
Could you, or someone else please explain to me and maybe others with the same question how to make a stomp effect, a simple damaging stomp
with no offsets or anything, basically a damaging circle around the caster with let's say the EMP-impact animation.
I have been trying to understand the structures and the interplay between the abilities, effects, behaviors, actors and so on but i seem to be retarded because i still dont get it :p
If someone could give me an explanation or point me somewhere for me to read i would be very thankful! My goal is to be able to create abilities out of ideas i have and not just follow tutorials not knowing what and why i do what i do :)
Ok, i kind of understood what you were saying, but not how to put it in use... do i use an if then else statement or, where do i start?
I am kind of new to the triggers etc but i know the basics :P
I Would like to know how to reward a player with 1 certain unit when he reaches 100 kills, 200 kills, 300 kills etc..
I have been looking through every page here on the tutorial section of the forum and i've been google'ing a lot, this is my last resort!
0
Let's say i have a stomp ability which has a couple of effects, persistents, set, damage, search etc.. how would i make the ability to increase the duration of the stun duration each level, is it the same way? i make 5 instances of all the effects and so on?
i tried and all of the instances is making me confused :o
Thanks!
0
@fr0d0b0ls0n: Go
Alright thanks, now at least i know the structure and can go from there :)
0
Hello, i have three questions for you guys!
1: Multiple Target Visual Effects I have made a Stomp ability which works nice and all but, i want to apply an Actor to all of the targets who is affected by the stun effect right now only 1 of the targets will show the FX, including buildings and such, which i don't really want..
2: Attacking will cancel a certain behavior I have made a Vanish effect, works like a charm but, i want the vanish (cloak) behavior to be interrupted when attacking an enemy..
3: Modifying behavior when learning second level of an ability Title says most of it, let's say that i would like my stomp effect to stun the targets for 3 seconds on level 2, instead of 2 seconds which it would do on level 1..
EDIT: 4: When my hero levels up he will gain +1 speed each level, because the "movement speed multiplier" in the veterancy is set to 1, but this is the default value :S
Hope this makes sense! Thanks in advance =)
Ozo
0
@Ozoft: Go
Seems like a pretty simple question, bump
0
@Wanny1: Go
Does this mean that you will have to make 5 Behaviors etc?
0
Awesome, can't believe you actually took your time to explain all this, still hope for the internet i guess I will read through this a couple of times to see if i can get it to stick! Thank you! =)
Also, i know this is out there but some people seem to add unnecessary amounts of stuff to the tutorials which makes me confused, i tend to get confused :D To the question: Could you, or someone else please explain to me and maybe others with the same question how to make a stomp effect, a simple damaging stomp with no offsets or anything, basically a damaging circle around the caster with let's say the EMP-impact animation.
Thanks again! :)
0
Hey guys n gals
I have been trying to understand the structures and the interplay between the abilities, effects, behaviors, actors and so on but i seem to be retarded because i still dont get it :p
If someone could give me an explanation or point me somewhere for me to read i would be very thankful! My goal is to be able to create abilities out of ideas i have and not just follow tutorials not knowing what and why i do what i do :)
Thanks in advance!
0
Hello!
All players has 1 bunker each. If this bunker is destroyed i want the owner of that bunker to loose the game in defeat
And when all bunkers are destroyed i want the last standing bunker-owner to win the game
Thanks in advance!
0
@s3rius: Go
Awesome!
Thanks!!
0
@Ozoft: Go
I'm having a problem:
--- But when i reach 5 kills, or 10 kills, i sometimes get 2 or 3 zealots and/or sentries... what the fuzz about? :PThanks in advance!
0
Hello again!
This time i would like to know how to make a trigger go off when a air-unit or a specific unit-type enters a region
then: a timer starts counting down in column 3 of my leaderboard for picked integer
if the timer reaches 0, the game ends in victory for picked integer
Thanks in advance!
Moved to map development
0
@caspersc: Go
Sweet, thank you so much! <3
0
@SouLCarveRR: Go
Ok, i kind of understood what you were saying, but not how to put it in use... do i use an if then else statement or, where do i start? I am kind of new to the triggers etc but i know the basics :P
0
Hello!
I Would like to know how to reward a player with 1 certain unit when he reaches 100 kills, 200 kills, 300 kills etc.. I have been looking through every page here on the tutorial section of the forum and i've been google'ing a lot, this is my last resort!
Thanks in advance!
Moved to map development