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    posted a message on Increasing ability duration with levels

    Let's say i have a stomp ability which has a couple of effects, persistents, set, damage, search etc.. how would i make the ability to increase the duration of the stun duration each level, is it the same way? i make 5 instances of all the effects and so on?

    i tried and all of the instances is making me confused :o

    Thanks!

    Posted in: Data
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    posted a message on Increasing ability duration with levels

    @fr0d0b0ls0n: Go

    Alright thanks, now at least i know the structure and can go from there :)

    Posted in: Data
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    posted a message on Multiple Target FX, Attack Cancel Behavior, Modify Behavior per level

    Hello, i have three questions for you guys!

    1: Multiple Target Visual Effects I have made a Stomp ability which works nice and all but, i want to apply an Actor to all of the targets who is affected by the stun effect right now only 1 of the targets will show the FX, including buildings and such, which i don't really want..

    2: Attacking will cancel a certain behavior I have made a Vanish effect, works like a charm but, i want the vanish (cloak) behavior to be interrupted when attacking an enemy..

    3: Modifying behavior when learning second level of an ability Title says most of it, let's say that i would like my stomp effect to stun the targets for 3 seconds on level 2, instead of 2 seconds which it would do on level 1..

    EDIT: 4: When my hero levels up he will gain +1 speed each level, because the "movement speed multiplier" in the veterancy is set to 1, but this is the default value :S

    Hope this makes sense! Thanks in advance =)

    Ozo

    Posted in: Data
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    posted a message on Increasing ability duration with levels

    @Ozoft: Go

    Seems like a pretty simple question, bump

    Posted in: Data
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    posted a message on Increasing ability duration with levels

    @Wanny1: Go

    Does this mean that you will have to make 5 Behaviors etc?

    Posted in: Data
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    posted a message on Understanding custom abilities

    Awesome, can't believe you actually took your time to explain all this, still hope for the internet i guess I will read through this a couple of times to see if i can get it to stick! Thank you! =)

    Also, i know this is out there but some people seem to add unnecessary amounts of stuff to the tutorials which makes me confused, i tend to get confused :D To the question: Could you, or someone else please explain to me and maybe others with the same question how to make a stomp effect, a simple damaging stomp with no offsets or anything, basically a damaging circle around the caster with let's say the EMP-impact animation.

    Thanks again! :)

    Posted in: Data
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    posted a message on Understanding custom abilities

    Hey guys n gals

    I have been trying to understand the structures and the interplay between the abilities, effects, behaviors, actors and so on but i seem to be retarded because i still dont get it :p

    If someone could give me an explanation or point me somewhere for me to read i would be very thankful! My goal is to be able to create abilities out of ideas i have and not just follow tutorials not knowing what and why i do what i do :)

    Thanks in advance!

    Posted in: Data
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    posted a message on simple if unit "bunker" dies, end in defeat.

    Hello!

    All players has 1 bunker each. If this bunker is destroyed i want the owner of that bunker to loose the game in defeat

    And when all bunkers are destroyed i want the last standing bunker-owner to win the game

    Thanks in advance!

    Posted in: Miscellaneous Development
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    posted a message on [Trigger] X kills = reward

    @s3rius: Go

    Awesome!

    Thanks!!

    Posted in: Miscellaneous Development
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    posted a message on [Trigger] X kills = reward

    @Ozoft: Go

    I'm having a problem:

    Heroes
        Events
            Unit - Any Unit dies
        Local Variables
        Conditions
        Actions
            General - Pick each integer from 1 to 8, and do (Actions)
                Actions
                    General - Switch (Actions) depending on Kills[(Picked integer)]
                        Cases
                            General - If (5)
                                Actions
                                    Ping - Ping the minimap at (Start location of player (Picked integer)) for (Player group((Picked integer))) over 2.0 seconds, using the color (0%, 100%, 0%)
                                    Unit - Create 1 Zealot for player (Picked integer) at (Start location of player (Picked integer)) using point facing (No Options)
                            General - If (10)
                                Actions
                                    Ping - Ping the minimap at (Start location of player (Picked integer)) for (Player group((Picked integer))) over 2.0 seconds, using the color (0%, 100%, 0%)
                                    Unit - Create 1 Sentry for player (Picked integer) at (Start location of player (Picked integer)) using point facing (No Options)
    

    --- But when i reach 5 kills, or 10 kills, i sometimes get 2 or 3 zealots and/or sentries... what the fuzz about? :P

    Thanks in advance!

    Posted in: Miscellaneous Development
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    posted a message on [Trigger] Air unit enters region

    Hello again!

    This time i would like to know how to make a trigger go off when a air-unit or a specific unit-type enters a region

    then: a timer starts counting down in column 3 of my leaderboard for picked integer

    if the timer reaches 0, the game ends in victory for picked integer

    Thanks in advance!



    Moved to map development

    Posted in: Miscellaneous Development
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    posted a message on [Trigger] X kills = reward

    @caspersc: Go

    Sweet, thank you so much! <3

    Posted in: Miscellaneous Development
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    posted a message on [Trigger] X kills = reward

    @SouLCarveRR: Go

    Ok, i kind of understood what you were saying, but not how to put it in use... do i use an if then else statement or, where do i start? I am kind of new to the triggers etc but i know the basics :P

    Posted in: Miscellaneous Development
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    posted a message on [Trigger] X kills = reward

    Hello!

    I Would like to know how to reward a player with 1 certain unit when he reaches 100 kills, 200 kills, 300 kills etc.. I have been looking through every page here on the tutorial section of the forum and i've been google'ing a lot, this is my last resort!

    Thanks in advance!



    Moved to map development

    Posted in: Miscellaneous Development
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