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    posted a message on [Data] Formula Based Map Balance (Balancing Your Map With Formulas)

    Quite like the original post said: it "so the bigger units will always have a bit of the upper hand when it comes to killing the smaller ones". He doesn't mention the effect of small units dieing and thus decreasing there combined damage output. In fact the small unit's damage should be halved in the formula (since that would be the average in a battle in which the small ones loose). In regard to what fokk sais i think this adjustment will place a zealot to 3.5 zerglings. And since that half zergling needs to be a whole zergling or he won't do anything we need 4 zerglings per zealot.

    I like the idea for formula's for game balance and i think it might very well be underused in the mapping communities. Once i get to balancing my current map i will build a little on this formula and i might even make a tool to calculate these values, and maybe even put it online! Thanks antimatterthunder.

    Posted in: Tutorials
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