The Terran and Protoss have been through a long epic war, and the final battle has come down to this: one battlecruiser versus one mothership. Be the crew and/or pilot of your favourite race's last surviving flagship, and defeat your enemy by upgrading your ship, battling through asteroids, and infiltrating the enemy's ship.
Each ship can have one captain at a time to micro the battlecruiser/mothership
Everyone else is a crewman and fights
(you can switch who is captain at any time)
Money
Kill enemy civilians and heroes to get money for your ship
Money is shared and can be used by the current captain to build turrets and fighter ships
Experience
Level up for killing enemy heroes
Currently levelling up only gives bonus armor, health, and damage
Dying once or switching hero types resets your level
(but you level up fast)
Environmental Hazards
Mutalisk swarms attack your ships at random
Pick up helpful mineral fields that spawn every 90 seconds
This is the first release of this map, so come on out and try it. You don't need a 5v5 to play because players will join alternating teams as they join. So come on out and try Defense of the Ship! (DOTS?) ;o nice acronym.
Hey guys, is there a way to make everyone pick the same race in the lobby of a game ( i knwo thats easy) but then spawn for them a random race so that they can play a melee game that way?
You'd probably ask why... but... I just want to make a map where you can have a big ffa and everyone can go random and you'll get a guaranteed even distribution of each race in the game. Going random in the lobby makes uneven teams for race wars, like having 4 zerg and 1 terran and 2 protoss. So I'll make the random race-choosing mechanic in the game. The function that assigns everyone a race would be easy, but how would you change their race and spawn them in the game?
Everybody already seems to know this so I can't find anyone asking about it on the forums...
How do you change the tooltip text descriptions for a unit? For example, I'm trying to make my scv make a missile turret, but I want to change the tooltip. Right now it just says something like its a standard anti air defence thing. Cannot find where to change this text.
So i've been working on the terrain for this map of mine, and I've been placing plenty of doodads ignoring placement requirements and things from the campaign dependencies. A few days later I re-open the map to find that many of my doodads are replaced with weirdo white and grey spheres in the map editor which probably means those are the doodads which are placed incorrectly. Also, many of the colonists/civilians that I placed on the map have disappeared in the editor. Also, there are plenty of error messages popping up that say "Warning: Invalid placed doodad, etc."
Then I test the map, and find that the weirdo grey sphere doodads are actually there in the game, but placed at a different angle or so (looks default), and the colonists/civilians are there in the game (still cannot see them in the editor).
I believe I have the campaign dependencies enabled, but I actually cannot place any more civilians/colonists. So what do I do about that... Also, what do I do about the improperly placed doodads?
0
has anyone noticed that the new popularity system lets less popular maps balloon to the top? Ppl are actually playing DOTS now!
0
@zeldarules28: Go
The pilots (captains):
Micro the ship (use abilities) Fight off the mutalisks Collect the mineral fields Manage the inside buildings
The map idea is pretty unique - my biggest hurdle next is to get it to the top of the popularity list =/
I'll add videos
0
@zeldarules28: Go
Players can take dropships between the ships - invading them. So you'd be either attacking or defending.
Reasons to attack:
0
<reserved for if i need it>
0
Name: Defense of the Ship
Players: 5v5 (size 12 though cuz 2 computers)
Mode: Dota-like
General Concept
The Terran and Protoss have been through a long epic war, and the final battle has come down to this: one battlecruiser versus one mothership. Be the crew and/or pilot of your favourite race's last surviving flagship, and defeat your enemy by upgrading your ship, battling through asteroids, and infiltrating the enemy's ship.
http://imgur.com/y8NkO.png
Terran (Battlecruiser)
http://imgur.com/3tR6V.png
Protoss (Mothership)
http://imgur.com/nik7S.png
Captains
Money
Experience
Environmental Hazards
This is the first release of this map, so come on out and try it. You don't need a 5v5 to play because players will join alternating teams as they join. So come on out and try Defense of the Ship! (DOTS?) ;o nice acronym.
Videos:
0
@shardfenix: Go
ROOKIE MISTAKE
thanks!
0
How do you change how much experience a unit gives (or gets?) when dying?
A zealot gives 20 A stalker gives 35
I don't see these numbers anywhere in the data editr...
0
Hey guys, is there a way to make everyone pick the same race in the lobby of a game ( i knwo thats easy) but then spawn for them a random race so that they can play a melee game that way?
You'd probably ask why... but... I just want to make a map where you can have a big ffa and everyone can go random and you'll get a guaranteed even distribution of each race in the game. Going random in the lobby makes uneven teams for race wars, like having 4 zerg and 1 terran and 2 protoss. So I'll make the random race-choosing mechanic in the game. The function that assigns everyone a race would be easy, but how would you change their race and spawn them in the game?
0
Everybody already seems to know this so I can't find anyone asking about it on the forums...
How do you change the tooltip text descriptions for a unit? For example, I'm trying to make my scv make a missile turret, but I want to change the tooltip. Right now it just says something like its a standard anti air defence thing. Cannot find where to change this text.
0
@Pandonetho: Go
tentative fix:
I had 4 dependencies loaded:
Liberty (mod) Liberty multi (mod) Liberty (campaign) Liberty Story (campaign)
Then i deleted Liberty multi, and all the doodads and colonists came back.
0
@xzavius: Go
tentative fix:
I had 4 dependencies loaded:
Liberty (mod) Liberty multi (mod) Liberty (campaign) Liberty Story (campaign)
Then i deleted Liberty multi, and all the doodads and colonists came back. Aren't computers just so logical? I love it.
0
@Pandonetho: Go
same problem. no help yet. Will tell you if I do find some though.
0
@xzavius: Go
even when checking the overview manager, it shows all those missing civilians/colonists...
I can place new colonists on a new map....but just not on this one.... and sc2 can see it but the GE cant... whyyyyyyy
0
@SouLCarveRR: Go
lol :(
0
Ok, this is all about the terrain on the map.
So i've been working on the terrain for this map of mine, and I've been placing plenty of doodads ignoring placement requirements and things from the campaign dependencies. A few days later I re-open the map to find that many of my doodads are replaced with weirdo white and grey spheres in the map editor which probably means those are the doodads which are placed incorrectly. Also, many of the colonists/civilians that I placed on the map have disappeared in the editor. Also, there are plenty of error messages popping up that say "Warning: Invalid placed doodad, etc."
Then I test the map, and find that the weirdo grey sphere doodads are actually there in the game, but placed at a different angle or so (looks default), and the colonists/civilians are there in the game (still cannot see them in the editor).
I believe I have the campaign dependencies enabled, but I actually cannot place any more civilians/colonists. So what do I do about that... Also, what do I do about the improperly placed doodads?