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    posted a message on [New Map] Defense of the Ship

    has anyone noticed that the new popularity system lets less popular maps balloon to the top? Ppl are actually playing DOTS now!

    Posted in: Map Feedback
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    posted a message on [New Map] Defense of the Ship

    @zeldarules28: Go

    The pilots (captains):

    Micro the ship (use abilities) Fight off the mutalisks Collect the mineral fields Manage the inside buildings

    The map idea is pretty unique - my biggest hurdle next is to get it to the top of the popularity list =/

    I'll add videos

    Posted in: Map Feedback
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    posted a message on [New Map] Defense of the Ship

    @zeldarules28: Go

    Players can take dropships between the ships - invading them. So you'd be either attacking or defending.

    Reasons to attack:

    • Kill enemy civilians to get money
    • Destroy special buildings like turrets (from the inside), damage the ship's core (linked to the ship's life), destroy it's main weapon array
    • Kill the other captain at the helm to prevent him from piloting that ship
    Posted in: Map Feedback
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    posted a message on [New Map] Defense of the Ship

    <reserved for if i need it>

    Posted in: Map Feedback
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    posted a message on [New Map] Defense of the Ship

    Name: Defense of the Ship

    Players: 5v5 (size 12 though cuz 2 computers)

    Mode: Dota-like

    General Concept

    The Terran and Protoss have been through a long epic war, and the final battle has come down to this: one battlecruiser versus one mothership. Be the crew and/or pilot of your favourite race's last surviving flagship, and defeat your enemy by upgrading your ship, battling through asteroids, and infiltrating the enemy's ship.

    http://imgur.com/y8NkO.png

    Terran (Battlecruiser)

    • As a crewman, choose from a marauder, medic, reaper, ghost, or siege tank.
    • Build autoturrets as extra weapons to attack the mothership
    • Defend the battlecruiser's core and main weapon array
    • Take a dropship to invade the mothership

    http://imgur.com/3tR6V.png

    Protoss (Mothership)

    • As a crewman, choose from a zealt, stalker, sentry, high templar, or immortal.
    • Build exterior photon cannons as extra weapons to attack the battlecruiser
    • Defend the mothership's core and main weapon array
    • Take a protoss dropship to invade the battlecruiser

    http://imgur.com/nik7S.png

    Captains

    • Each ship can have one captain at a time to micro the battlecruiser/mothership
    • Everyone else is a crewman and fights
    • (you can switch who is captain at any time)

    Money

    • Kill enemy civilians and heroes to get money for your ship
    • Money is shared and can be used by the current captain to build turrets and fighter ships

    Experience

    • Level up for killing enemy heroes
    • Currently levelling up only gives bonus armor, health, and damage
    • Dying once or switching hero types resets your level
    • (but you level up fast)

    Environmental Hazards

    • Mutalisk swarms attack your ships at random
    • Pick up helpful mineral fields that spawn every 90 seconds

    This is the first release of this map, so come on out and try it. You don't need a 5v5 to play because players will join alternating teams as they join. So come on out and try Defense of the Ship! (DOTS?) ;o nice acronym.

    Videos:

    Posted in: Map Feedback
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    posted a message on Simple question:

    @shardfenix: Go

    ROOKIE MISTAKE

    thanks!

    Posted in: Data
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    posted a message on Simple question:

    How do you change how much experience a unit gives (or gets?) when dying?

    A zealot gives 20 A stalker gives 35

    I don't see these numbers anywhere in the data editr...

    Posted in: Data
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    posted a message on Race wars map

    Hey guys, is there a way to make everyone pick the same race in the lobby of a game ( i knwo thats easy) but then spawn for them a random race so that they can play a melee game that way?

    You'd probably ask why... but... I just want to make a map where you can have a big ffa and everyone can go random and you'll get a guaranteed even distribution of each race in the game. Going random in the lobby makes uneven teams for race wars, like having 4 zerg and 1 terran and 2 protoss. So I'll make the random race-choosing mechanic in the game. The function that assigns everyone a race would be easy, but how would you change their race and spawn them in the game?

    Posted in: Miscellaneous Development
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    posted a message on noob question...

    Everybody already seems to know this so I can't find anyone asking about it on the forums...

    How do you change the tooltip text descriptions for a unit? For example, I'm trying to make my scv make a missile turret, but I want to change the tooltip. Right now it just says something like its a standard anti air defence thing. Cannot find where to change this text.

    Posted in: Miscellaneous Development
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    posted a message on Need help with disappearing and invalid assets.

    @Pandonetho: Go

    tentative fix:

    I had 4 dependencies loaded:

    Liberty (mod) Liberty multi (mod) Liberty (campaign) Liberty Story (campaign)

    Then i deleted Liberty multi, and all the doodads and colonists came back.

    Posted in: Miscellaneous Development
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    posted a message on SCARY weird map problem

    @xzavius: Go

    tentative fix:

    I had 4 dependencies loaded:

    Liberty (mod) Liberty multi (mod) Liberty (campaign) Liberty Story (campaign)

    Then i deleted Liberty multi, and all the doodads and colonists came back. Aren't computers just so logical? I love it.

    Posted in: Miscellaneous Development
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    posted a message on Need help with disappearing and invalid assets.

    @Pandonetho: Go

    same problem. no help yet. Will tell you if I do find some though.

    Posted in: Miscellaneous Development
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    posted a message on SCARY weird map problem

    @xzavius: Go

    even when checking the overview manager, it shows all those missing civilians/colonists...

    I can place new colonists on a new map....but just not on this one.... and sc2 can see it but the GE cant... whyyyyyyy

    Posted in: Miscellaneous Development
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    posted a message on SCARY weird map problem

    @SouLCarveRR: Go

    lol :(

    Posted in: Miscellaneous Development
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    posted a message on SCARY weird map problem

    Ok, this is all about the terrain on the map.

    So i've been working on the terrain for this map of mine, and I've been placing plenty of doodads ignoring placement requirements and things from the campaign dependencies. A few days later I re-open the map to find that many of my doodads are replaced with weirdo white and grey spheres in the map editor which probably means those are the doodads which are placed incorrectly. Also, many of the colonists/civilians that I placed on the map have disappeared in the editor. Also, there are plenty of error messages popping up that say "Warning: Invalid placed doodad, etc."

    Then I test the map, and find that the weirdo grey sphere doodads are actually there in the game, but placed at a different angle or so (looks default), and the colonists/civilians are there in the game (still cannot see them in the editor).

    I believe I have the campaign dependencies enabled, but I actually cannot place any more civilians/colonists. So what do I do about that... Also, what do I do about the improperly placed doodads?

    Posted in: Miscellaneous Development
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