I have been working on a custom inventory for a while now and without being able to figure out a good way without being a resource hog to make right click or drag on drop work I am trying to design the best way to work the inventory/equipment so I am looking for some help with the coding or at least help designing the method for using/equipping/dropping/moving items.
i have been curious about that one as well, i was using non -modal in my custom UI and using modal on my hero selection and i have not noticed a single difference. ive added buttons, borders, backgrounds, moved them, showed/hidden transparent/non transparent(ive yet to find a intelligent way to make it so you cannot click behind a dialog(so i made my background a button that you cannot click just beacuse it was bugging me). as far as i can tell tehres not a single difference
I am looking for a model of the archon without the blue glow. Either just the "Physical" part of the archon or 2 seperate models, the archon and the blue glow so you can add the model and manipulate them both seperately. Or if someone even just has a picture of the Archon model without the glow so I can see if it's worth trying to do .
ya i dont think even if i finished this in 2 weeks id stand a chance. though the one thing im looking forward to is being able to play the games good enough to win :) you any good with ability/item design? not really my strong side of creativity
ya ive seen it mines the same general idea i suppose but it was easier just to make my own and now i can make it fit with the rest of my ui. it's more fun making this stuff from scratch :)
I need someone with some skinning experience to assist me with my map. If anyone wants to join or share some tips, feel free. I mostly just need some simple color changes but I'm having some difficulties figuring out exactly what to edit.
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I have been working on a custom inventory for a while now and without being able to figure out a good way without being a resource hog to make right click or drag on drop work I am trying to design the best way to work the inventory/equipment so I am looking for some help with the coding or at least help designing the method for using/equipping/dropping/moving items.
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@BumpInTheNight: Go
i have been curious about that one as well, i was using non -modal in my custom UI and using modal on my hero selection and i have not noticed a single difference. ive added buttons, borders, backgrounds, moved them, showed/hidden transparent/non transparent(ive yet to find a intelligent way to make it so you cannot click behind a dialog(so i made my background a button that you cannot click just beacuse it was bugging me). as far as i can tell tehres not a single difference
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I am looking for a model of the archon without the blue glow. Either just the "Physical" part of the archon or 2 seperate models, the archon and the blue glow so you can add the model and manipulate them both seperately. Or if someone even just has a picture of the Archon model without the glow so I can see if it's worth trying to do .
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@Myers743: Go
the simplest by far way would just be create a trigger with "text message".
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@Mienk: Go
nice. whats your email ill send you the file so you can check it out and let me know what you think
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@Kanaru: Go
how? besides just on key pressed event?
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@drummerboy1151: Go
i could definitally use some help mostly just to design the stats of them. and its just a static image
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@Mienk: Go
ya i dont think even if i finished this in 2 weeks id stand a chance. though the one thing im looking forward to is being able to play the games good enough to win :) you any good with ability/item design? not really my strong side of creativity
ps you want a sneak peak at my hero selection?
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@progammer: Go
i cannot figure out how to view the file he posted, and even if i use center justified its still not centered
edit: nvm i just added another dialog and used a title
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@progammer: Go
hmm alright, thanks. and is there a way to center text? you can center the label but the size of the actual label messes with everything
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How can you change the size of the text in a label in a dialog item? it seems like the only way to make it bigger is a title
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Still looking for help with triggering and ability/item design if anyone is interested
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@Mienk: Go
ya ive seen it mines the same general idea i suppose but it was easier just to make my own and now i can make it fit with the rest of my ui. it's more fun making this stuff from scratch :)
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I need someone with some skinning experience to assist me with my map. If anyone wants to join or share some tips, feel free. I mostly just need some simple color changes but I'm having some difficulties figuring out exactly what to edit.
Thanks