I'm trying to do something very similar. I'm making a map similar to old sc1 diplo style and I'd like my cities to actually be buildings that just generate resources periodically. How would I go about doing this? I know how to trigger the modify player property effects but I would like to know what behaviors I can use to set this up in the unit data.
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@Zackreaver: Go
ya, a step by step would b awesome!
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Okay, where do I find the auto refinery? Someone else was telling me I'd need to change the data dependencies... how do I this?
-edit-
nvm got it thx for the help
-RuleSC2
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I'm trying to do something very similar. I'm making a map similar to old sc1 diplo style and I'd like my cities to actually be buildings that just generate resources periodically. How would I go about doing this? I know how to trigger the modify player property effects but I would like to know what behaviors I can use to set this up in the unit data.
Thanks in advance!
-RuleSC2