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    posted a message on testing custom campaign maps HELP!!

    i do not understand this damned thing at all, ive removed the names etc from the maps description, ive called the map some thing COMPLEATLY different at least 3 times, once for some reason it worked perfectly 100% playable testing the map just like a custom melee one then some how some thing some where changed that it reverted back to this crap.

    Posted in: Miscellaneous Development
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    posted a message on resorce building generator?

    cool thanks for that.

    you dont see any problems with using the triggers do you?

    im just starting to dab into the use of triggers

    Posted in: Triggers
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    posted a message on testing custom campaign maps HELP!!

    @DrSuperEvil: Go

    thats just it, im not, i have the full game on the disk and every thing, thats whats kind of throwing me for a loop sort to speak

    Posted in: Miscellaneous Development
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    posted a message on testing custom campaign maps HELP!!

    im working on the outbreak map trying to change some things, but when ever i try to test the map, after a really long load, it tells me that i have finished the trial campaign etc or what ever the exact words are and offers to upgrade to full version game or keep playing it as is.

    how do i change it to act like a melee map being tested.

    also, how would i break its link to the actual campagn so that when the game ends it would end like a melee game?

    Posted in: Miscellaneous Development
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    posted a message on resorce building generator?

    i dont know if this would be by triggers, but i want to have a building like the Jorium Stockpile produce minerals for the player with out limit constantly.

    every ..... 5s get 5 minerals or some thing.

    how would i do that?

    Posted in: Triggers
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    posted a message on dodad building to normal building

    how would i change/create a building that is a dodad into a building ether as a neutral or for a race?

    Posted in: Data
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    posted a message on invulnerable turned vulnerable
    ive made the void seeker a buildable unit, but i do not know how to change it from an invulnerable unit to a normal one. where would i change that for a unit?
    Posted in: Data
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    posted a message on (Solved) Bunker Upgrade help

    question.

    would the neosteel frame or neosteel bunker conflict each other or will they stack?

    Posted in: Data
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    posted a message on custom zero hour map help
    i am working on a custom version of the zero hour map, i want to have the mar sarah rebels as player 2 or if another player isnt around, have them become player 1s forces. i also want to break the .... link? from the map to the actual story mode so that it acts just like a normal melee map that when it ends thats it, its over. how would i do that?
    Posted in: Triggers
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    posted a message on (Solved) Bunker Upgrade help

    really that was it? one little stupid sone of a ........

    i knew it would have been some thing stupid like that, thanks Soul for the find.

    Posted in: Data
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    posted a message on (Solved) Bunker Upgrade help

    ok question.

    WHAT would prevent the upgrade from appearing or being actually used, but still reasearched.

    Posted in: Data
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    posted a message on un used upgrades?

    yeah i like the ones from the campaign too, but at the same time i am curious about what upgrades and effects are there.

    there is one that i found for the firebat, flame some thing or another.

    Posted in: Data
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    posted a message on un used upgrades?
    ive been looking thru the editor data working on creating custom upgrades as well as re creating story mode ones for some maps, but ive noticed that there appear to be more upgrades for some of the units/buildings etc. as an example, the missile turret has Hellstorm, Devistator and longbolt missiles. can any one tell me what the devi and longbolt upgrades do? do they even work? im just curious and would like to know if any one has found any other good upgrades that have not been used in the game but are in the editor, not being specific to any race.
    Posted in: Data
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    posted a message on Building Custom Mineral Data Help?

    i think you have to go into the Race data.

    what ever race that you are playing as would have its own options of X such as population limit and resorce ..... list?

    you might have better luck understanding if you look at the mission "Welcome to the Jungel" where you have to steal the terezine gas *sp*

    Posted in: Data
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    posted a message on (Solved) Bunker Upgrade help

    i havent changed any of that so it SHOULD be what ever the default is.

    i will upload the file if you want to take a look, because i remember some one said that others have been having problems with creating this kind of an upgrade.

    maybe some one can see some thing that i dont .... yet

    Posted in: Data
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