Question, anyone know why in "Parts and Parcel" after deleting almost everything on the map (units, triggers, zones etc) I cant place any command center in the center of the map at the expansion.
is it possible to separate the population of units, like in SC1 if you had toss, terran and zerg bases, you had different population for each army, can something like that be done in the editor?
ive been trying to add a number of the campaign upgrades from both games, but i have been finding that even with the dependencies, some of them do not show up at all.
Fire suppression system is one of the main ones i'm looking for, i can find it in the upgrade data but not its button or anything else, how can i add this upgrade?
awesome, now can i apply this upgrade to affect more than one unit?
having one that will just change all the infantry into the merc versions or would i need one for each unit?
im adding most of the campaign upgrades from WOL into a map, but i want to make sure that they fit the location of what they are upgraded from.
of the upgrades, what ones would fit better with the Armory, Eng Bay or Science lab.
i figured that upgrades like Micro-Filtering would be good for the science lab because its not a weapon, armor or ability upgrade .... its more sciency?
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Question, anyone know why in "Parts and Parcel" after deleting almost everything on the map (units, triggers, zones etc) I cant place any command center in the center of the map at the expansion.
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Thank you very much
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I was just wondering if its possible to edit the co op missions or if they are locked somehow that they cant be edited.
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lol i know the original maps are from the campaign, but what about the vermilion one? (cant remember full name)
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Is there a way to access the CO OP mission maps or commander "Special" units/structures or is that data locked or something?
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so is a mod file better to use or are they the same?
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with the last updates, has adding buildings to a tech tree changed?
ive been looking for a good tutorial on how to add the Terran gun turret to the SCV and later make some other changes.
that said, is it better to just make the data changes or make a mod? never made one so i have no idea what that requires.
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is it possible to run a new campaign WOL/HOTS with edited maps?
for example, adding more resources or other small changes while still keeping the basics the same, or is that not possible?
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is it possible to separate the population of units, like in SC1 if you had toss, terran and zerg bases, you had different population for each army, can something like that be done in the editor?
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ive seen other custom games that have the ability as an upgrade and it works, im just not sure if more of the data is missing or anything.
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ive been trying to add a number of the campaign upgrades from both games, but i have been finding that even with the dependencies, some of them do not show up at all.
Fire suppression system is one of the main ones i'm looking for, i can find it in the upgrade data but not its button or anything else, how can i add this upgrade?
what other upgrades are "missing"
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awesome, now can i apply this upgrade to affect more than one unit? having one that will just change all the infantry into the merc versions or would i need one for each unit?
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im adding most of the campaign upgrades from WOL into a map, but i want to make sure that they fit the location of what they are upgraded from.
of the upgrades, what ones would fit better with the Armory, Eng Bay or Science lab.
i figured that upgrades like Micro-Filtering would be good for the science lab because its not a weapon, armor or ability upgrade .... its more sciency?
any thoughts?
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i have all the dependencies unlocked, even the WC3 ones
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how did you open up the validator properties?
my options along the top look different than yours, i think im missing a few things. (along the line of file etc)
i don't suppose you would be willing to take a look at what i have would you?