I still can't get it to work but I can always come back to it I suppose. At this point I have 2 different behaviors and 3 different effects all targetting the unit and not the caster and it still isn't working. I'm sure it's some stupid minor thing that I missed. >.<
Alright I'll try that thanks for the help. Keep working on your own stuff if I'm being a bother. I tend to have more trouble then my maps end up being worth. I have an easier understanding of things if I can view other peoples works but no that blizzard has allowed people to lock their maps the few maps that I actually want to look at I can't.
Honestly I hate triggers it always takes me much longer to get it to work like that. But for some reason whenever I try to modify abilities to slightly change them to do something else like stun after a charge or change a medics heal to effect shields instead it never works. I'll try to take a screen shot of the behaviors maybe we can figure it out from there.
No everything looks like it should be right. Just can't get the trigger right. Probably just me.
Still reads as.
Unit - Set (Triggering unit) Life to (- (((Triggering damage amount) - (Real(Bonuscritdamage)))))
The reason why I asked about the cycling trigger is because if I set it to cycle beteen 1-4 and say if crit == 4 then it never happens in the test map. It should be a 25% chance but out of 100 strikes it never occured. Unless the cycle is based on a hidden time limits which wouldn't be good either because during the time it's on 4 the unit ould have a 100% chance to crit.
Yeah it isn't cyceling properly. I had it display the crit # as a text and it alays displayed 1. So either the actions are not being triggered properly by the event or it's a one time modification Which I think is a bit odd. I might have a way to fix it I'm going to try it now.
I tried to put it in the if then else statment of the trigger. So that if it was == 2 then cycle and do damage else just cycle and it's still just chillaxin at 1.
I'm probably trying to do overly complicated things that I shouldn't be doing and it's ust getting to me that tends to be my one draw back when map making >.<
I did it another way I don't like it as much but it seems to work for now. I just have Damaging unit Deal "Mega" damage. = out to be about 200-300% bonus damage
You have no idea how much I hate this stuff. It makes me feel like a moron especially because I feel like I'm almost bothering people to help me with the simple stuff. Since you're helping me anyhow. I remember in WC3 when you tried to randomize a # it default it to like 0 or 1 during testing does that apply to this map maker as well?
I must be really stupid I still can't get it to work I'll keep trying though.
Well it works without giving me the error now but it's still attacking setting the units hit points to like 2 then killing it any ideas on how to fix that?
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I still can't get it to work but I can always come back to it I suppose. At this point I have 2 different behaviors and 3 different effects all targetting the unit and not the caster and it still isn't working. I'm sure it's some stupid minor thing that I missed. >.<
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Alright I'll try that thanks for the help. Keep working on your own stuff if I'm being a bother. I tend to have more trouble then my maps end up being worth. I have an easier understanding of things if I can view other peoples works but no that blizzard has allowed people to lock their maps the few maps that I actually want to look at I can't.
Going to see if I can fix it right now.
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Honestly I hate triggers it always takes me much longer to get it to work like that. But for some reason whenever I try to modify abilities to slightly change them to do something else like stun after a charge or change a medics heal to effect shields instead it never works. I'll try to take a screen shot of the behaviors maybe we can figure it out from there.
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Is there any way to stun the unit as a trigger I don't think it will work as a passive effect from charge.
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Yeah it's still not stunning them.
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Ok thanks I'll try that now.
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How would I get the charge ability to stun the target when I get to it?
I tried doing it by trigger and by the fungal spore effect but neither seem to work.
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No everything looks like it should be right. Just can't get the trigger right. Probably just me.
Still reads as.
Unit - Set (Triggering unit) Life to (- (((Triggering damage amount) - (Real(Bonuscritdamage)))))
The reason why I asked about the cycling trigger is because if I set it to cycle beteen 1-4 and say if crit == 4 then it never happens in the test map. It should be a 25% chance but out of 100 strikes it never occured. Unless the cycle is based on a hidden time limits which wouldn't be good either because during the time it's on 4 the unit ould have a 100% chance to crit.
Yeah it isn't cyceling properly. I had it display the crit # as a text and it alays displayed 1. So either the actions are not being triggered properly by the event or it's a one time modification Which I think is a bit odd. I might have a way to fix it I'm going to try it now.
I tried to put it in the if then else statment of the trigger. So that if it was == 2 then cycle and do damage else just cycle and it's still just chillaxin at 1.
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I'll look it over right now.
I'm probably trying to do overly complicated things that I shouldn't be doing and it's ust getting to me that tends to be my one draw back when map making >.<
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I did it another way I don't like it as much but it seems to work for now. I just have Damaging unit Deal "Mega" damage. = out to be about 200-300% bonus damage
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Ok thanks.
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You have no idea how much I hate this stuff. It makes me feel like a moron especially because I feel like I'm almost bothering people to help me with the simple stuff. Since you're helping me anyhow. I remember in WC3 when you tried to randomize a # it default it to like 0 or 1 during testing does that apply to this map maker as well?
I must be really stupid I still can't get it to work I'll keep trying though.
Ok so how do I get a - outside of the ( )?
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Well it works without giving me the error now but it's still attacking setting the units hit points to like 2 then killing it any ideas on how to fix that?
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oh ok thanks I'll try that hopefully it works.
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Yeah sure I'll load it up... If I can figure out how.