I'm trying to get a unit I just trained to cast Hallucinate 5 times and have it and all of the hallucinations auto attack. For some reasons the hallucinations are not attacking.
I tried searching but everyone else's leader boards we're complicated and it didn't help me at all. The only thing that I get out of it is that I need to set variables so I can go back later and change the variable so that the leader board will update but for some reason when i set variables in the initial trigger I can't access it in my other triggers...
I can't get my units to start auto training once I have my building morph into another one does anyone know how to fix this?
I have a trigger set to start auto building once I build it but for some reason morphing it screws up the trigger.
The ability that I'm using to morph is the gateway -> warpgate ability should I change this to something like the command center -> orbital command center or hatchery -> lair ability?
I figured it out I had to have it check for the ability completion instead of construction completion.
Somehow I don't know how but I managed to do something to one of my abilities or there's something odd going on. I made a train unit command for a command center and I've since changed my mind that i want it trained from a gateway for some reason the gateway refuses to find the same train ability. When I copied the ability from a zealot or gateway again to make sure it would work it still cannot find the ability to train my unit... Any suggestions?
If someone has some free time I could use some help making the terrain for my map. I could probably do it but it's not really a strong point for me and well I find it very boring so it would probably be the last thing I do but if someone else is interested in doing it for me I'll put their name in the credits. Anyone that wants to help me do anything else on the map is more then welcomed to join in. Extra help would make it go faster but I'm not in that much of a rush. I'm basically remaking Castle Fight, For those of you who never played it it's semi similar to nexus wars only you get one race to pick from it usually had rounds first team to 3 and it had buildings casting abilities.
Yeah it seemed to have an issue with that one immortal that wasn't named properly for some reason when I had an actual battle going it was casting it efficiently enough for it to not make a difference. We'll see how it plays out later on when I finish the map.
lol wtf I must have miss clicked when I meant to say exclude that fixed it. Thanks for the help sorry it was something so minor and silly. The auto casting still takes about 10 seconds to cast though.
I just made a whole bunch of units fight each other and i noticed it going off a few times it works well enough that i doubt people will notice thanks ^.^
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I'm trying to get a unit I just trained to cast Hallucinate 5 times and have it and all of the hallucinations auto attack. For some reasons the hallucinations are not attacking.
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How do I set a Variable? (Not a local one) Whenever I try to it looks for one and none exist unless I put in a custom script...
Figured it out sorry ignore this thread.
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I tried searching but everyone else's leader boards we're complicated and it didn't help me at all. The only thing that I get out of it is that I need to set variables so I can go back later and change the variable so that the leader board will update but for some reason when i set variables in the initial trigger I can't access it in my other triggers...
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Yeah totally forgot I could do searches on here I don't normally use forums. Thanks ^.^
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Does anyone know if there is a leader board tutorial?
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Oh ok. So I have to use a data table to go with my leader board so I can keep score of some things?
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Two trigger questions here.
First: How do I make a trigger modify a leader board text from within another trigger or do I need to use a Data board?
Second: Whats the easiest trigger to Kill all units on the map?
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I can't get my units to start auto training once I have my building morph into another one does anyone know how to fix this?
I have a trigger set to start auto building once I build it but for some reason morphing it screws up the trigger.
The ability that I'm using to morph is the gateway -> warpgate ability should I change this to something like the command center -> orbital command center or hatchery -> lair ability?
I figured it out I had to have it check for the ability completion instead of construction completion.
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I figured it out I missed something silly I must be getting tired. Thanks though.
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Somehow I don't know how but I managed to do something to one of my abilities or there's something odd going on. I made a train unit command for a command center and I've since changed my mind that i want it trained from a gateway for some reason the gateway refuses to find the same train ability. When I copied the ability from a zealot or gateway again to make sure it would work it still cannot find the ability to train my unit... Any suggestions?
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Yeah never mind the art stuff people willing to help with triggers and stuff would be more helpful right now.
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wrong tab.
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If someone has some free time I could use some help making the terrain for my map. I could probably do it but it's not really a strong point for me and well I find it very boring so it would probably be the last thing I do but if someone else is interested in doing it for me I'll put their name in the credits. Anyone that wants to help me do anything else on the map is more then welcomed to join in. Extra help would make it go faster but I'm not in that much of a rush. I'm basically remaking Castle Fight, For those of you who never played it it's semi similar to nexus wars only you get one race to pick from it usually had rounds first team to 3 and it had buildings casting abilities.
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@Nashadun: Go
Yeah it seemed to have an issue with that one immortal that wasn't named properly for some reason when I had an actual battle going it was casting it efficiently enough for it to not make a difference. We'll see how it plays out later on when I finish the map.
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@Nashadun: Go
lol wtf I must have miss clicked when I meant to say exclude that fixed it. Thanks for the help sorry it was something so minor and silly. The auto casting still takes about 10 seconds to cast though.
I just made a whole bunch of units fight each other and i noticed it going off a few times it works well enough that i doubt people will notice thanks ^.^