Thanks for the information, those are good ideas.
But yeah, this should be able to be done by just changing the unit data, perhaps its a bug or w/e it is. Would still prefer to do it the easy way, I'm moving on to other modding aspects first for my map.
Alright, I'm trying to make a neutral creep camp similar to AoS games whereby the unit stays in their position and only attack if they're damaged. I know it is related with the Unit Behavior:Response & Combat Acquire Level but I just seem to not make it work.
I used Behavior: Response (Acquire) and Combat:Default Acquire Level (Defensive)
Hi guys! I loved modding, was a Warcraft III modder. It has been so long, now I'm going for Starcraft II, here's some mod I came up with. Have a look! :)
13/3/12: UPDATE
Pathways are created to prevent 'walling' of buildings.
I was a Warcraft III modder, never wanted to go for forums but I realized that the custom map system ain't good in Starcraft II and maps seriously needs advertising. So, I made a map. It's a cat n' mouse genre map called Pest Invasion. It's fun, in fact it can be addictive. I just can't find enough players anyway. So hopefully anyone who looks into this thread can try it. I've uploaded the map to US and also SEA.
Hey guys, how does apply force effect actually works?
Here, I used CEffectAnumArea.. then I set the effect to RepulserFieldApplyForce(ApplyForce).. and it resulted in nothing?
I would like to make a knockback by using the trigger "create effect at point from unit", anyone can help me? :\
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Truly, SC II Modding is dying. Well, at least until the new patches are up.
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Thanks for the information, those are good ideas. But yeah, this should be able to be done by just changing the unit data, perhaps its a bug or w/e it is. Would still prefer to do it the easy way, I'm moving on to other modding aspects first for my map.
Thanks thou =)
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I don't think it has anything to do with critters, I tried it on both Critters and Units.
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Alright, I'm trying to make a neutral creep camp similar to AoS games whereby the unit stays in their position and only attack if they're damaged. I know it is related with the Unit Behavior:Response & Combat Acquire Level but I just seem to not make it work.
I used Behavior: Response (Acquire) and Combat:Default Acquire Level (Defensive)
Any ideas?
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Just want to tell, this thread seriously helped =)
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13/3/12: UPDATE Pathways are created to prevent 'walling' of buildings.
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Hi guys! I loved modding, was a Warcraft III modder. It has been so long, now I'm going for Starcraft II, here's some mod I came up with. Have a look! :)
13/3/12: UPDATE Pathways are created to prevent 'walling' of buildings.
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Please visit Here!, development is in progress.
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Hey guys, I'd say give a chance on my map.
Map Name: Pest Invasion
Genre: Cat n' Mouse
I get good reviews as I find players in Battle.net, so.. I guess some of you would also love it. Thanks
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:) Warcraft III is good.
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I was a Warcraft III modder, never wanted to go for forums but I realized that the custom map system ain't good in Starcraft II and maps seriously needs advertising. So, I made a map. It's a cat n' mouse genre map called Pest Invasion. It's fun, in fact it can be addictive. I just can't find enough players anyway. So hopefully anyone who looks into this thread can try it. I've uploaded the map to US and also SEA.
Thanks.
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Hey guys, how does apply force effect actually works? Here, I used CEffectAnumArea.. then I set the effect to RepulserFieldApplyForce(ApplyForce).. and it resulted in nothing?
I would like to make a knockback by using the trigger "create effect at point from unit", anyone can help me? :\