Not only do I understand your concern but a while ago I felt exactly the same way.
Basically what I realised is, even if they keep the current popularity system for customs (which I think won't happen) one thing they do plan to implement is clans
Clans will make finding people to play with for the less popular custom maps infinitely easier. You will get clans for a specific map, clans who just love any custom maps, and clans for friends who will test your maps with you.
So I'd say definitely keep going with your map, its early days mate and things will always get better for us - the community will make sure of that
I tried this out, and what it says is 'error: trying to divide by zero' even after clicking to move the car
The car would move but I'm pretty sure it was just moving by its base speed of 1, and not by triggers, so it seems unable to pick up speed with the new formula?
I changed the constants around but this still stayed the same.
I did a Debug check on speed in the previous system and it doesn't stay on zero
are you sure it was previously proportional to speed?
I tried changing both values to u.x and u.y instead of v.x and v.x, but the hellion appeared to shoot off in one direction as i started my map. I'll have a think about this as I think I understand you to be right here. So perhaps my map has expressed something incorrectly.
Also, definitely do mate. If you're skilled enough then co-lead designer can be yours. Otherwise if you have some side projects, you can contribute as little or as much as you want and credit will still be shared (I need someone to upload to US servers either way.) That and all help is invaluable =].
@Pimpmunkeh: Go
Good point, I'll try re arrange the coding to make it easier to apply to every unit and then upload for you
actually i really enjoyed all the variety that we've seen in warcraft 3 and sc1
all those custom maps made for a fun experience, even if alot of them were shit.
Maps dont have to be the most popular, best designed and most ingenious. If you've had fun making it, there will be others who have fun playing it and like in warcraft most of thesse maps found their target audience.
However in starcraft2, the popularity system is meaning that even if there is a small bunch of people wanting to play a certain game; if its not in the top x amount of games then its just not going to happen.
When this changes I will welcome all the smaller, less professional maps with open arms
You also will be able to reproduce this for spacecrafts / aircrafts, simply change the unit it works for! And give the unit you're using a speed of 1, and a turn rate between 180 and 360.
Also for air units, if you want it to be realistic you'll have to change the physics around a bit (There is no friction in space, for example) But if you're happy with that style of movement in the air then it wont matter
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@Eternallight1000: Go
whats your expertise?
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YOU KING
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@CTMRZ: Go
RIP Pylo
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@HASHMAX: Go
Fantastic trailer.
Interesting decision to include te final result as part of the montage though (Raynor carrying Kerrigan back)
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@progammer: Go
oh thats very good to know. That would mess with some of the math over time, you're right. I might just use a 0.0625 interval
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Personally I just like to keep updated with anything that Blizzard does :P
@Sixen: Go No worries, looks like their article is much more in depth either way. Might go sign up there too hehe
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yea because id fully play it if it is! :P
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@Mathhole: Go
Yea cheers mate. Thanks for your help eh, good to get it accurate
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@WhiskyEU: Go
Not only do I understand your concern but a while ago I felt exactly the same way.
Basically what I realised is, even if they keep the current popularity system for customs (which I think won't happen) one thing they do plan to implement is clans
Clans will make finding people to play with for the less popular custom maps infinitely easier. You will get clans for a specific map, clans who just love any custom maps, and clans for friends who will test your maps with you.
So I'd say definitely keep going with your map, its early days mate and things will always get better for us - the community will make sure of that
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@supamario132: Go
Hey thanks for your reply!
Any help is appreciated, one of the major areas that needs to be covered is the terrain. I've sent you a message, check it out!
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@Mathhole: Go
I tried this out, and what it says is 'error: trying to divide by zero' even after clicking to move the car The car would move but I'm pretty sure it was just moving by its base speed of 1, and not by triggers, so it seems unable to pick up speed with the new formula?
I changed the constants around but this still stayed the same. I did a Debug check on speed in the previous system and it doesn't stay on zero
are you sure it was previously proportional to speed?
0
@Mathhole: Go
Thanks for reading over the code,
I tried changing both values to u.x and u.y instead of v.x and v.x, but the hellion appeared to shoot off in one direction as i started my map. I'll have a think about this as I think I understand you to be right here. So perhaps my map has expressed something incorrectly.
Also, definitely do mate. If you're skilled enough then co-lead designer can be yours. Otherwise if you have some side projects, you can contribute as little or as much as you want and credit will still be shared (I need someone to upload to US servers either way.) That and all help is invaluable =].
@Pimpmunkeh: Go Good point, I'll try re arrange the coding to make it easier to apply to every unit and then upload for you
@progammer: Go
in my experience, 0.01 has always been low enough to make a unit slide smoothly
do you mean there's a better way?
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Diablo 3
Article
Main site
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@EternalWraith: Go
actually i really enjoyed all the variety that we've seen in warcraft 3 and sc1
all those custom maps made for a fun experience, even if alot of them were shit.
Maps dont have to be the most popular, best designed and most ingenious. If you've had fun making it, there will be others who have fun playing it and like in warcraft most of thesse maps found their target audience.
However in starcraft2, the popularity system is meaning that even if there is a small bunch of people wanting to play a certain game; if its not in the top x amount of games then its just not going to happen.
When this changes I will welcome all the smaller, less professional maps with open arms
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Hey thanks for your comments!
To answer a few questions; you can definitely integrate an auto aiming turret system along with this. Find out how to here; http://starcraft.incgamers.com/forums/showthread.php?t=3898
You also will be able to reproduce this for spacecrafts / aircrafts, simply change the unit it works for! And give the unit you're using a speed of 1, and a turn rate between 180 and 360.
Also for air units, if you want it to be realistic you'll have to change the physics around a bit (There is no friction in space, for example) But if you're happy with that style of movement in the air then it wont matter