Greetings fellow mappers, I come to you flustered and in need of assistance. Particularly with the data editor-heroes/their levels/stats/abilities/ability levels. What I ask is if their is anyone who is fairly knowledgeable about the aforementioned topics who wouldn't mind giving my map a once over and helping me figure out what I'm doing wrong.
If anybody would be willing to take the time to help me out I would be incredibly grateful and of course would credit you for your assistance once the map is completed. Please let me know if you can be of assistance by replying here and I'll then contact you via PM or however you would prefer.
Hello there, thanks for the tutorial it was very easy to follow. I seem to have run into a problem though. I'm making an ability that increases attack damage of a unit, but also damages it for x amount of hp. When I cast it the attack damage buff is applied but for some reason the damage is not. I made both the behavior and the damage effects, and then finally the set effect and included both of those in it. When I look at my ability all 3 effects are listed, under the damage effect I've edited the combat field...I don't know what's wrong :S
Edit* I was able to figure it out myself. You also need to go into the behavior and add under "Effect-Effect-Initial" add the Damage effect.
each command is grouped per object, so for your civilian as it is a unit, you go find the kill command in the "unit" group, dialogue in "UI" group, etc.
Yes I understand that, what I mean is...okay. I'm under Actions, I choose unit, and I choose, Kill Unit. By default it is at Kill "Triggering Unit" I click that to change it...but I cant find anywhere to select a specific unit unless it is a unit that is already placed on the map which is not what I want. I want it to kill any civilian unit not just one specific civilian that is already placed on the map. If I just use triggering unit that works I guess, but then later if a unit were to walk over that region that was not a civilian that unit would also die which is not what I want, I only want a civilian to die if it walks over that region.
Thanks for taking the time to reply. What you've said kind of helps...but not entirely because I cant find the specific triggers that do the things you mention. There are so many and with so many parameters it's overwhelming >_< Like for instance just the one to "Kill" I cant find one that will simply "Kill Civilian For Player 1" or something like that I cant find where I could select it to kill a civilian specifically :S
If you could help me find what the triggers are actually called that I'll need to use that'd be amazing, thanks just the same :)
Alright well I've been trying to figure everything out on my own because I figure I'll learn it better that way. However I've come to the conclusion it's way too confusing and complicated for me to do so, and thus I'm here.
What I'm trying to do is thus: At the start of the game a civilian is created for each player. If that civilian moves into the designated region a dialog box button will appear and if they click that button it will kill their civilian and produce a specific unit at a specific point.
What I've been able to do: So with the way I have it now civilians are made but they are also made for players that are not in game (which I do not want, I only want players actually in the game to spawn a civilian but I don't know how to fix it.) When the civilian walks into the region the button appears and when I press the button it creates the unit I want in the region I want, however it does not kill the civilian, and the button remains on the screen ( I obviously want the button to disappear once the civilian is killed).
As the title states any assistance would be greatly appreciated, thank you for your time.
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Greetings fellow mappers, I come to you flustered and in need of assistance. Particularly with the data editor-heroes/their levels/stats/abilities/ability levels. What I ask is if their is anyone who is fairly knowledgeable about the aforementioned topics who wouldn't mind giving my map a once over and helping me figure out what I'm doing wrong.
If anybody would be willing to take the time to help me out I would be incredibly grateful and of course would credit you for your assistance once the map is completed. Please let me know if you can be of assistance by replying here and I'll then contact you via PM or however you would prefer.
Thank you for your time.
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Hello there, thanks for the tutorial it was very easy to follow. I seem to have run into a problem though. I'm making an ability that increases attack damage of a unit, but also damages it for x amount of hp. When I cast it the attack damage buff is applied but for some reason the damage is not. I made both the behavior and the damage effects, and then finally the set effect and included both of those in it. When I look at my ability all 3 effects are listed, under the damage effect I've edited the combat field...I don't know what's wrong :S
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Yes I understand that, what I mean is...okay. I'm under Actions, I choose unit, and I choose, Kill Unit. By default it is at Kill "Triggering Unit" I click that to change it...but I cant find anywhere to select a specific unit unless it is a unit that is already placed on the map which is not what I want. I want it to kill any civilian unit not just one specific civilian that is already placed on the map. If I just use triggering unit that works I guess, but then later if a unit were to walk over that region that was not a civilian that unit would also die which is not what I want, I only want a civilian to die if it walks over that region.
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@Supernumera: Go
Thanks for taking the time to reply. What you've said kind of helps...but not entirely because I cant find the specific triggers that do the things you mention. There are so many and with so many parameters it's overwhelming >_< Like for instance just the one to "Kill" I cant find one that will simply "Kill Civilian For Player 1" or something like that I cant find where I could select it to kill a civilian specifically :S
If you could help me find what the triggers are actually called that I'll need to use that'd be amazing, thanks just the same :)
0
Alright well I've been trying to figure everything out on my own because I figure I'll learn it better that way. However I've come to the conclusion it's way too confusing and complicated for me to do so, and thus I'm here.
What I'm trying to do is thus: At the start of the game a civilian is created for each player. If that civilian moves into the designated region a dialog box button will appear and if they click that button it will kill their civilian and produce a specific unit at a specific point.
What I've been able to do: So with the way I have it now civilians are made but they are also made for players that are not in game (which I do not want, I only want players actually in the game to spawn a civilian but I don't know how to fix it.) When the civilian walks into the region the button appears and when I press the button it creates the unit I want in the region I want, however it does not kill the civilian, and the button remains on the screen ( I obviously want the button to disappear once the civilian is killed).
As the title states any assistance would be greatly appreciated, thank you for your time.