When i put 3 Civilians in there it does nothing... it needs to be 2 at a time, if there's more present in the area at one time the trigger doesnt work. is there a way around it?
(Number of Living units in (Civilian (Male) units in Buy SCV owned by player (Owner of (Triggering unit)) matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) == 2
(Unit type of (Triggering unit)) == Civilian (Male)
Actions
Unit Group - Pick each unit in (Civilian (Male) units in Buy SCV owned by player (Owner of (Triggering unit)) matching Excluded: Missile, Dead, Hidden, with at most 2) and do (Actions)
Actions
Unit - Kill (Picked unit)
Unit - Create 1 Wave 17 - SCV for player (Owner of (Triggering unit)) at (Center of Spawn Bought Units) facing 270.0 degrees (No Options)
Now ive got it to go to a small island off the side of the map where everyones units will go after they buy it. Now i need a trigger for
When Player x, Brings X units to location 'Spawn Units' teleport or move them to Player x's start location
@Trembelwick: Go
-Create x amount of guys and send them to move and not attack from point a to point b. easy trigger, you should be able to work this one out, with a simple unit move trigger**
-After wave is complete show a 45 Second countdown timer till next wave. making timers are a littler harder, you need to have a a variable for the amount of units in your waves that counts itself down when the units die and when that reaches zero, you create a timer of 45 seconds. **
I have bolded my answers, ideally you need to try making the triggers for yourself first, once you have given them a try post them here and we can see where you need help with.
-Create a single unit in a region. Depending on how you want to do this, do you want the unit spawning on its own or do you want the unit someone trained to build into this region?**
So i got it like this so far.
Events
- Map Initialization
Local Variables
Conditions
Actions
- Unit - Create 1 Queen - Wave 1 - Queen for Player 0 a 'Point' Facing 2.70.0 degrees (No Options)
Now I don't want it to spawn on a point, I want it to spawn on a region I have created to show the waves. Is there something I'm doing wrong?
-Create Units after x kills You would need to have a variable to track the amount of kills a player has and have a trigger that fires off when a unit dies, have a condition that checks how many kills the player has and then make an action that spawns those units if that player is at a certain amount of kills**
I'm totally confused with this variable stuff... there's tonnes to choose from and i don't know what to choose at all... :/
-Bring x amount of guys(money) into region and 'purchase' Hero unit (Then kill off the "money") This one is a bit confusing, is "guys" like minerals? or just a unit, so if you have a certain amount of units in a set region you sacrifice the units and spawn a hero? if so, then you need to have a trigger to count the number of units in the region and have a condition that when it reaches the set number you want, removes all those units from game and spawns the hero that you want**
Like if i bring 1 'Civilian' to region x that contains a Marine it will kill the 'Civilian' and give me a Marine at Spawn Units for player 1 region
The other ones are a little confusing still :/ all these extra variables, actions and stuff is just confusing me to much!
Lets just work with what I have so far.
Hey So for the last few days Ive been playing around with the map editor and data editor and Ive gotten the hang of it but the trigger editor just blows my mind! I have no idea how to understand it and even where to start. So i was wondering if any one could help me figure out what i need to do for some triggers, just so i can wrap my head around it a bit and understand more.
I'm trying to do the Following
-Create a single unit in a region.
-Create Units after x kills
-Bring x amount of guys(money) into region and 'purchase' Hero unit (Then kill off the "money")
-Create x amount of guys and send them to move and not attack from point a to point b.
-After wave is complete show a 45 Second countdown timer till next wave.
If any one could help me on these that would be amazing!
Yo so im tried following this tutorial but for some reason yours looks different from mine... i when i try to do this step
"We are going to be editing a few fields and ill explain why we are doing this. First, let’s edit the [Editor Description]. This is for internal reference for yourself, since we are going to be removing the name of the level from the button, we want to make a note of what level it was for the button."
0
Does anyone have an ETA or so when Battle.net is gonna be up? Cause im really pissed now. Both Battle.net and Playstation network are down :(
0
So wait, B.net is down right now for the time being? that also means you cant use the editor too right?
0
@nevjmac: Go
When i put 3 Civilians in there it does nothing... it needs to be 2 at a time, if there's more present in the area at one time the trigger doesnt work. is there a way around it?
0
@nevjmac: Go
Ok this is what i got so far
Buy SCV Events
Unit - Any Unit Enters Buy SCV
Local Variables
Conditions
(Number of Living units in (Civilian (Male) units in Buy SCV owned by player (Owner of (Triggering unit)) matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) == 2
(Unit type of (Triggering unit)) == Civilian (Male)
Actions
Unit Group - Pick each unit in (Civilian (Male) units in Buy SCV owned by player (Owner of (Triggering unit)) matching Excluded: Missile, Dead, Hidden, with at most 2) and do (Actions)
Actions
Unit - Kill (Picked unit)
Unit - Create 1 Wave 17 - SCV for player (Owner of (Triggering unit)) at (Center of Spawn Bought Units) facing 270.0 degrees (No Options)
Now ive got it to go to a small island off the side of the map where everyones units will go after they buy it. Now i need a trigger for
When Player x, Brings X units to location 'Spawn Units' teleport or move them to Player x's start location
0
@nevjmac: Go
-Create a single unit in a region. Depending on how you want to do this, do you want the unit spawning on its own or do you want the unit someone trained to build into this region?**
So i got it like this so far.
Events - Map Initialization Local Variables Conditions Actions - Unit - Create 1 Queen - Wave 1 - Queen for Player 0 a 'Point' Facing 2.70.0 degrees (No Options)
Now I don't want it to spawn on a point, I want it to spawn on a region I have created to show the waves. Is there something I'm doing wrong?
-Create Units after x kills You would need to have a variable to track the amount of kills a player has and have a trigger that fires off when a unit dies, have a condition that checks how many kills the player has and then make an action that spawns those units if that player is at a certain amount of kills**
I'm totally confused with this variable stuff... there's tonnes to choose from and i don't know what to choose at all... :/
-Bring x amount of guys(money) into region and 'purchase' Hero unit (Then kill off the "money") This one is a bit confusing, is "guys" like minerals? or just a unit, so if you have a certain amount of units in a set region you sacrifice the units and spawn a hero? if so, then you need to have a trigger to count the number of units in the region and have a condition that when it reaches the set number you want, removes all those units from game and spawns the hero that you want**
Like if i bring 1 'Civilian' to region x that contains a Marine it will kill the 'Civilian' and give me a Marine at Spawn Units for player 1 region
The other ones are a little confusing still :/ all these extra variables, actions and stuff is just confusing me to much! Lets just work with what I have so far.
0
Hey So for the last few days Ive been playing around with the map editor and data editor and Ive gotten the hang of it but the trigger editor just blows my mind! I have no idea how to understand it and even where to start. So i was wondering if any one could help me figure out what i need to do for some triggers, just so i can wrap my head around it a bit and understand more.
I'm trying to do the Following
-Create a single unit in a region.
-Create Units after x kills
-Bring x amount of guys(money) into region and 'purchase' Hero unit (Then kill off the "money")
-Create x amount of guys and send them to move and not attack from point a to point b.
-After wave is complete show a 45 Second countdown timer till next wave.
If any one could help me on these that would be amazing!
0
@Thranton: Go
Yo Thranton, I'm actually in the process of making one my self :)
I only started a few days ago but if you give me a few months tops to make it ill give you a message and you can help me beta test it if you want :)
0
@darkdemondd: Go
Yo so im tried following this tutorial but for some reason yours looks different from mine... i when i try to do this step "We are going to be editing a few fields and ill explain why we are doing this. First, let’s edit the [Editor Description]. This is for internal reference for yourself, since we are going to be removing the name of the level from the button, we want to make a note of what level it was for the button."
I dont get that pop up... all i have is "Button/EditorPrefix/
id
" take a look in the picture. http://i195.photobucket.com/albums/z74/Trembelwick/Starcraft.jpgAny idea why they look different? or is there something im doing wrong?