I have an awesome three step process for you to get 3ds Max cheap and legally.
1. Sign up for some class you always wanted to take at your local school of choice. (Hopefully a online class so you don't have to travel)
2. Get a school email address (Make sure the school gives you a school email that ends in .edu)
3. Get 3ds Max for free by signing up on their site with your schools email (You get a 3 year license for free)
I would make a unit creation trigger if the unit is not already placed:
Action - Create 1 <unit type> at location
Action - Set variable <Global Unit Variable> to Last created unit
I might be off on my assumption of what your trying to do. Explain a bit more about what your trying to do and others will jump in.
A way to make everything black like debates:
-Take out lose conditions
-Have no units for the player
-In map options set unexplored areas to black mask
-Hide UI
Or just do what programmer said:
-Hide UI
-Create Dialog that is full screen
-Dialog background to black image
Attached is a black image that you can just import into your map.
Sorry but you are mistaken if you think we can use the same language that is in the campaign.
I labeled a trigger as "some crap" and battle.net wouldn't let me publish it with an error that said "Inappropriate language was used" then it cited the exact trigger and the title with "crap" in it.
Their rules for appropriate maps is extremely different than their campaign. Also you just need one person to complain and the map can be permanently deleted. This has to do with the publishing system and blizzard ultimately being liable for any maps being published. So all those maps titled after another game will get taken down also. Blizzard is going to take down your map over getting sued. This is the downside of them hosting a publishing system... =*(
(The upside for the publishing system is that maps can be updated without having a million versions of one map. Also blizzard can take down a map if someone steals the map from you.)
This is one of the reasons I wish they kept lan mode. Then you can just VPN to friends and share maps to play.
The menus only allow you to do this by adding a Function Definition.
By adding a function definition it will allow you to use it in an IF ELSE statement or just set a variable equal to function.
Technically they are all functions. So if you use custom script you should be able to use the same concept of calling the function from setting a variable or through a IF ELSE statement.
Example:
Function "BuildUnit" returns boolean "True"
1. Set a variable:
Local Boolean Variable "ReturnResult"
Set ReturnResult = BuildUnit(Parameters)
2. Through a If Else statement:
If (BuildUnit(Parameters) == True) Then
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I have an awesome three step process for you to get 3ds Max cheap and legally.
1. Sign up for some class you always wanted to take at your local school of choice. (Hopefully a online class so you don't have to travel)
2. Get a school email address (Make sure the school gives you a school email that ends in .edu)
3. Get 3ds Max for free by signing up on their site with your schools email (You get a 3 year license for free)
0
Are you assigning the unit to the variable?
I would make a unit creation trigger if the unit is not already placed:
Action - Create 1 <unit type> at location
Action - Set variable <Global Unit Variable> to Last created unit
I might be off on my assumption of what your trying to do. Explain a bit more about what your trying to do and others will jump in.
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Metal menu frame attached for Sweepingzero.
Anyone can use if they like. Just throw my name in somewhere for credit.
Attached in TGA format
0
Metal button frame attached as requested for Sweepingzero.
Anyone can use if they like. Just throw my name in somewhere for credit. It is originally a blizzard button frame that I modified.
Attached in TGA format
0
Maybe you should explain more about what your trying to do with your map. Then we could get some more ideas going for you.
I'm confused with what your trying to do. I don't see why you would need real time cinematics and normal view at the same time.
0
A way to make everything black like debates:
-Take out lose conditions
-Have no units for the player
-In map options set unexplored areas to black mask
-Hide UI
Or just do what programmer said:
-Hide UI
-Create Dialog that is full screen
-Dialog background to black image
Attached is a black image that you can just import into your map.
Or just use the cinematic - fade out
0
@DirtyDevious: Go
Sorry but you are mistaken if you think we can use the same language that is in the campaign.
I labeled a trigger as "some crap" and battle.net wouldn't let me publish it with an error that said "Inappropriate language was used" then it cited the exact trigger and the title with "crap" in it.
Their rules for appropriate maps is extremely different than their campaign. Also you just need one person to complain and the map can be permanently deleted. This has to do with the publishing system and blizzard ultimately being liable for any maps being published. So all those maps titled after another game will get taken down also. Blizzard is going to take down your map over getting sued. This is the downside of them hosting a publishing system... =*(
(The upside for the publishing system is that maps can be updated without having a million versions of one map. Also blizzard can take down a map if someone steals the map from you.)
This is one of the reasons I wish they kept lan mode. Then you can just VPN to friends and share maps to play.
0
The menus only allow you to do this by adding a Function Definition.
By adding a function definition it will allow you to use it in an IF ELSE statement or just set a variable equal to function.
Technically they are all functions. So if you use custom script you should be able to use the same concept of calling the function from setting a variable or through a IF ELSE statement.
Example: Function "BuildUnit" returns boolean "True"
1. Set a variable: Local Boolean Variable "ReturnResult" Set ReturnResult = BuildUnit(Parameters)
2. Through a If Else statement: If (BuildUnit(Parameters) == True) Then