Yea I think it would be fine to have talks about like action definitions or mapping tecniques or how you get ideas for map or wheter you should try to make game with sc2 limits or go beyond (fps). As long as there would be interesting topics it should be fine.
Also If its coming or not. It would be somewhat nice if you said if its canceled (not a huge deal)
sidenote to ducky, skill tree is taking longer to make than expected, but I need you to test it when its done (for bugs and how it looks on your widescreen :) )
Dialog - Create a Modal dialog of size (500, 400) at (0, 0) relative to Center of screen
Dialog - Create a label for dialog (Last created dialog) with the dimensions (200, 50) anchored to Top Left with an offset of (50, 50) with the text "You are amazing! gratz!" color set to White text writeout set to False with a writeout duration of 2.0
Dialog - Show (Last created dialog) for (All players)
3 steps to make a dialog and it to show text.
Create dialog (whtever size you want, you can set it to variable if you want to modify it later)
Create label for last created dialog (whtever size you want, you can set it to variable if you want to modify it later)
and finally just add trigger to show the dialog
hope it helps (you also need that starting event like that time elapsed)
What the hell? where did the question dissaper. Now I just look like dumbass talking to myself :(
Once someone actually put a 'true effort' into making a mod or content that turns SC2 into a actual FPS with HUD, GUI, v_models, and first person animations etc. Then you would have a 'game'.
In actors tab btw you can atleast set time of the animation (like 0.2 seconds) so the smoke should go away faster. Thats all I can suggest
Oh and about occapacity. There are some tabs where you can set those options like "inherited properties" or something (cant rember these stupid names). That has occapacity and color and such options that can be applied to attachments.
So I suppose you could even do that. Like set ocapacity to 0 after 0.2 seconds or something.
Ok the so called "storm" is extremely broken. Watcher slaughtered us like pigs! With just void storm + TP....
Also are those skills really suppose to be useful and balanced? I feel like this is heading overly complex directiong. You give so many options to choose from start, and those who played before are yet again so OP.
I wouldnt be totally against having many options to choose from, but the presentation is just overwhelming and I highly doubt all skills are equally usefull.
Watcher said he doesnt mind the upgrade UI, but I do! even after playing like 10 games I still have no idea what upgrades should I get and they are just so hard to find...I wonder if its really needed to have specific elemnt upgrades, you could go just like (+5 damage, -5 mana cost etc...) probly would be easier to gategorize and people could find them easier.
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Yea I think it would be fine to have talks about like action definitions or mapping tecniques or how you get ideas for map or wheter you should try to make game with sc2 limits or go beyond (fps). As long as there would be interesting topics it should be fine.
Also If its coming or not. It would be somewhat nice if you said if its canceled (not a huge deal)
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PLAN C!
EXECUTE...NOW!
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I wont be coming either
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I has been done...ordered the game.
Will probly get it next week since I was so late :/...good bye sc2? :D
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WHAT THE HELL MAN! WHY WONT MY POST SATICFY YOU?
you just went ahead and left me alone on your other thread :(
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Dialog - Create a Modal dialog of size (500, 400) at (0, 0) relative to Center of screen
Dialog - Create a label for dialog (Last created dialog) with the dimensions (200, 50) anchored to Top Left with an offset of (50, 50) with the text "You are amazing! gratz!" color set to White text writeout set to False with a writeout duration of 2.0
Dialog - Show (Last created dialog) for (All players)
3 steps to make a dialog and it to show text.
hope it helps (you also need that starting event like that time elapsed)
What the hell? where did the question dissaper. Now I just look like dumbass talking to myself :(
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haha idiot.
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In actors tab btw you can atleast set time of the animation (like 0.2 seconds) so the smoke should go away faster. Thats all I can suggest
Oh and about occapacity. There are some tabs where you can set those options like "inherited properties" or something (cant rember these stupid names). That has occapacity and color and such options that can be applied to attachments.
So I suppose you could even do that. Like set ocapacity to 0 after 0.2 seconds or something.
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WTF IS THAT! SO FREAKIN AWESOME :D
I dont even care about the question, that was awesome :D.
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There are actually quite many racing games. I was a bit dissapointed that there was one really similar feeling to mine....(I dont remember the name)
Only a couple things that kept me from continuing:
But as for all of my projects I might return to them someday.
And I did my own system :/...I suppose I just enjoy creating stuff myself.
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Update
Fixes:
Balance:
Other:
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AAAUUUUUUUUUUUUUUUUUUUUUUUUUUU!!
great game btw!
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Single player can definetly be succesfull in bnet. It might not last as long as Sotis and such, but it can easilly reach page 1 (seen this before).
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@Zolden: Go
IF you just name it civilization it should be bannable? since isnt civilization like areally common or name it zoldens civilization :D
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Ok the so called "storm" is extremely broken. Watcher slaughtered us like pigs! With just void storm + TP....
Also are those skills really suppose to be useful and balanced? I feel like this is heading overly complex directiong. You give so many options to choose from start, and those who played before are yet again so OP.
I wouldnt be totally against having many options to choose from, but the presentation is just overwhelming and I highly doubt all skills are equally usefull.
Watcher said he doesnt mind the upgrade UI, but I do! even after playing like 10 games I still have no idea what upgrades should I get and they are just so hard to find...I wonder if its really needed to have specific elemnt upgrades, you could go just like (+5 damage, -5 mana cost etc...) probly would be easier to gategorize and people could find them easier.
Just suggesting again.