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    posted a message on Sc2Streamster: Epic Streaming with capital E

    Yea I think it would be fine to have talks about like action definitions or mapping tecniques or how you get ideas for map or wheter you should try to make game with sc2 limits or go beyond (fps). As long as there would be interesting topics it should be fine.

    Also If its coming or not. It would be somewhat nice if you said if its canceled (not a huge deal)

    Posted in: General Chat
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    posted a message on Sc2Streamster: Epic Streaming with capital E

    PLAN C!

    EXECUTE...NOW!

    Posted in: General Chat
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    posted a message on [Revived!] Map Night

    I wont be coming either

    • sidenote to ducky, skill tree is taking longer to make than expected, but I need you to test it when its done (for bugs and how it looks on your widescreen :) )
    Posted in: General Chat
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    posted a message on Skyrim?

    I has been done...ordered the game.

    Will probly get it next week since I was so late :/...good bye sc2? :D

    Posted in: Off-Topic
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    posted a message on Dialog - Please Help

    WHAT THE HELL MAN! WHY WONT MY POST SATICFY YOU?

    you just went ahead and left me alone on your other thread :(

    Posted in: Triggers
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    posted a message on Dialog - Please Help

    Dialog - Create a Modal dialog of size (500, 400) at (0, 0) relative to Center of screen

    Dialog - Create a label for dialog (Last created dialog) with the dimensions (200, 50) anchored to Top Left with an offset of (50, 50) with the text "You are amazing! gratz!" color set to White text writeout set to False with a writeout duration of 2.0

    Dialog - Show (Last created dialog) for (All players)

    3 steps to make a dialog and it to show text.

    • Create dialog (whtever size you want, you can set it to variable if you want to modify it later)
    • Create label for last created dialog (whtever size you want, you can set it to variable if you want to modify it later)
    • and finally just add trigger to show the dialog

    hope it helps (you also need that starting event like that time elapsed)

    What the hell? where did the question dissaper. Now I just look like dumbass talking to myself :(

    Posted in: Triggers
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    posted a message on [Blizzcon 2011] Arcade and Editor Improvements
    Quote from dra6o0n: Go

    Once someone actually put a 'true effort' into making a mod or content that turns SC2 into a actual FPS with HUD, GUI, v_models, and first person animations etc. Then you would have a 'game'.

    haha idiot.

    Posted in: General Chat
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    posted a message on (Solved) Particles

    In actors tab btw you can atleast set time of the animation (like 0.2 seconds) so the smoke should go away faster. Thats all I can suggest

    Oh and about occapacity. There are some tabs where you can set those options like "inherited properties" or something (cant rember these stupid names). That has occapacity and color and such options that can be applied to attachments.

    So I suppose you could even do that. Like set ocapacity to 0 after 0.2 seconds or something.

    Posted in: Data
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    posted a message on (Solved) Particles

    WTF IS THAT! SO FREAKIN AWESOME :D

    I dont even care about the question, that was awesome :D.

    • Just dont make wasd game btw!
    Posted in: Data
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    posted a message on Sc2 - Basic Driving System

    There are actually quite many racing games. I was a bit dissapointed that there was one really similar feeling to mine....(I dont remember the name)

    Only a couple things that kept me from continuing:

    • couldnt solve the problem of people getting ahead and impossible to catch them
    • couldnt implement smooth wasd movement (even though the clicking and photon cycles style work and are fun as well)

    But as for all of my projects I might return to them someday.

    And I did my own system :/...I suppose I just enjoy creating stuff myself.

    Posted in: General Chat
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    posted a message on Goku Firebat BETA - released (EU)

    Update

    Fixes:

    • Goku invunerable after meteorbat bug fixed
    • Fixed tempest bug, able to cast some spells at same time
    • Fixed draco trap net bug moving structures

    Balance:

    • Slight buff on durans damage on spells
    • Inceased mana cost of Scream on barroth

    Other:

    • Added some foliage
    • Reduced attack speed on all heroes
    • Stronger upgrades for destroying structures (+2damage, +5hp per tower and gateways)
    Posted in: Project Workplace
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    posted a message on [Youtube] What is your current favorite song(s)?

    AAAUUUUUUUUUUUUUUUUUUUUUUUUUUU!!

    great game btw!

    Posted in: Off-Topic
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    posted a message on Can a single player map be popular?

    Single player can definetly be succesfull in bnet. It might not last as long as Sotis and such, but it can easilly reach page 1 (seen this before).

    Posted in: General Chat
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    posted a message on Working on Sid Meier's Civilization

    @Zolden: Go

    IF you just name it civilization it should be bannable? since isnt civilization like areally common or name it zoldens civilization :D

    Posted in: Project Workplace
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    posted a message on Magicide (Custom RPG)

    Ok the so called "storm" is extremely broken. Watcher slaughtered us like pigs! With just void storm + TP....

    Also are those skills really suppose to be useful and balanced? I feel like this is heading overly complex directiong. You give so many options to choose from start, and those who played before are yet again so OP.

    I wouldnt be totally against having many options to choose from, but the presentation is just overwhelming and I highly doubt all skills are equally usefull.

    Watcher said he doesnt mind the upgrade UI, but I do! even after playing like 10 games I still have no idea what upgrades should I get and they are just so hard to find...I wonder if its really needed to have specific elemnt upgrades, you could go just like (+5 damage, -5 mana cost etc...) probly would be easier to gategorize and people could find them easier.

    Just suggesting again.

    Posted in: Project Workplace
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