Iv been working on making new battle system from wilderness, since it felt very wrong...Now it might be actually fun, we shall see once I get the next version done.
New intro. As some suggested it felt a bit off...Im not sure if the new intro makes any more sense, but Im trying to build more beliviable world.
Still very many things to do thou. Hero skills need levels and I need to implement passive skills someway that it would feel right...
This truly feels like a project that will never be finished, but might as well try to do something every now and then.
But the gap between sc2 sotis and wc3 is already too big...sorry but from what Iv tried sotis it lacked balance, had mediocre hero design, many UI things were kind of bad....I think it might have become better over time, but it just wont be as good. It doesnt even bring anything new to the table so, I see no reason to try it again. I really cannot think anyway that Sotis outshines wc3 dota. Even graphics are worse imo (cause the space them doesnt suit it so well, and awfull use of lighting, as well as heroes in wc3 had several animations which I miss.)
LOL. Seriously Corbo, wtf ='). I'm dying here. First that Marine does the haters gonna hate walk, then he fistpumps as something explodes behind him and then he jumps headfirst into a nexus hole in an epic manner. That shit is genius.
Either way, it sounds ridiculously awesome in terms of possibilities. We could really start to create in-game fights here that resemble FPS trailers moreso than the already epic huge battles we've got now. Think a standoff between Terran and Zerg that's not just a bunch of units spawning and attacking the zerg, but the camera being able to zoom in on specific 1v1 fights where for example a Zergling jumps at a Marine and he ducks and shoots it in the belly. INSIDE A FREAKING MAP.
You better do that. I do not like people who say what you can do instead of doing it, especially since its not yet clear how much time/reward factor is in the cinematics/cinematic editor.
Im kind of afraid Blizzard dota will fail at the hero design. From what Iv seen the heroes seemed boring (even thou they should be EPIC since they are from blizzard universe).
I hope they can bring something like Pudge, Axe, Jakiro, Firebat etc...from dota. No need to copy but unique gameplay mechanics that can totally change the gameplay of a hero...You know you have done hero design right when you get spinoff games from one hero.
But I still think they will fail it. Maybe it well be ok and fun, but wont reach the stellar gameplay and feeling that dota had.
That kind of stuff...I wouldnt imagine it taking longer than 10 minutes to make with triggers either...
But for handling longer cinematics and timings im sure the cinematic editor is great.
Also Im sure its much much more easier to see the results (thus speeding up the process).
I am more dissapointed than impressed in the video you show. Doesnt seem any super important features or anything that couldnt be done with triggers. But from what blizz showed in their demos, Im sure its better than that video leads to believe.
I would also be interested how does triggers work with the cinematic editor. Or do they at all?!
The models do not matter that much. Sure sticks should be sticks and rocks should be rocks, but focus on the gameplay please!
I would like to see features that were in wc3 at minimum. Just use firebats/marines/zealots...gameplay is what counts! Now the game still is seriosly lacking
This is cinematic series (even thou there was even a game made from it, which is highly unfinished).
Also the ninja map never gained much interest, so Im not sure if Ill be publishing it someday or not. I might thou throw it on arcade just for people to test it out (it looks better than it is :D).
I updated with some fixes. You can see the HP now and duration of summons/turrets. It would be pretty cool to see the attack power too...so I might do something.
I think someone posted a nice UI tutorial which had pretty much exactly what I could use (images in health bar). Ill have to think about this for abit...
I wont be investing huge amounts of time to this. But those improvements do sound something I should add so Ill see what I can do.
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Continued with the project for couple days.
Still very many things to do thou. Hero skills need levels and I need to implement passive skills someway that it would feel right...
This truly feels like a project that will never be finished, but might as well try to do something every now and then.
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@michaelknives: Go
But the gap between sc2 sotis and wc3 is already too big...sorry but from what Iv tried sotis it lacked balance, had mediocre hero design, many UI things were kind of bad....I think it might have become better over time, but it just wont be as good. It doesnt even bring anything new to the table so, I see no reason to try it again. I really cannot think anyway that Sotis outshines wc3 dota. Even graphics are worse imo (cause the space them doesnt suit it so well, and awfull use of lighting, as well as heroes in wc3 had several animations which I miss.)
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No. There are so many things I hate in sotis. Play lol or original dota instead or even hon to have a better time.
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choises which can allign you to evil or good and affect plot
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Can you get coordinates of where minimap is located + mouse position on screen.
Sounds like a deal what can be solved with couple conditions that prevent it from running if its clicked where mouse position is.
(not too sure though, since I havent used mouse events that much)
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I think arcade gives enough tools to teach players how to play even complex maps.
If they do not want to read/learn then they most likely wont like the map even if they knew how to play. Some people just want simple things.
My map gets 1 and 5 star ratings. So its enough to see some enjoy it, as do I. But I also understand that its not a game for everyone.
And of course its part of a good design to make things easy to learn and use, even if its a complex map.
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You better do that. I do not like people who say what you can do instead of doing it, especially since its not yet clear how much time/reward factor is in the cinematics/cinematic editor.
YOU BETTER PROVE YOURSELF NOW!
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Im kind of afraid Blizzard dota will fail at the hero design. From what Iv seen the heroes seemed boring (even thou they should be EPIC since they are from blizzard universe).
I hope they can bring something like Pudge, Axe, Jakiro, Firebat etc...from dota. No need to copy but unique gameplay mechanics that can totally change the gameplay of a hero...You know you have done hero design right when you get spinoff games from one hero.
But I still think they will fail it. Maybe it well be ok and fun, but wont reach the stellar gameplay and feeling that dota had.
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That kind of stuff...I wouldnt imagine it taking longer than 10 minutes to make with triggers either...
But for handling longer cinematics and timings im sure the cinematic editor is great.
Also Im sure its much much more easier to see the results (thus speeding up the process).
I am more dissapointed than impressed in the video you show. Doesnt seem any super important features or anything that couldnt be done with triggers. But from what blizz showed in their demos, Im sure its better than that video leads to believe.
I would also be interested how does triggers work with the cinematic editor. Or do they at all?!
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The models do not matter that much. Sure sticks should be sticks and rocks should be rocks, but focus on the gameplay please!
I would like to see features that were in wc3 at minimum. Just use firebats/marines/zealots...gameplay is what counts! Now the game still is seriosly lacking
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@DuckyTheDuck: Go
I know :D
but I just wanted to make the video. Some rare indivituals did actually like the earlier version so, now they might now it excists :D
if people cannot filter that not everyone will like every map, they might as well just not to play this ^^
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Video of 1.5 beta things and new UI and a bit of gameplay.
Feel free to news it if you run out of news!
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@Draxacon: Go
I prefer to work alone. Working with teams is pretty hard from my experience.
Im also not too active with mapping. Uploaded couple maps to arcade thou just to see if anyone likes them.
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This is cinematic series (even thou there was even a game made from it, which is highly unfinished).
Also the ninja map never gained much interest, so Im not sure if Ill be publishing it someday or not. I might thou throw it on arcade just for people to test it out (it looks better than it is :D).
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@DuckyTheDuck: Go
I updated with some fixes. You can see the HP now and duration of summons/turrets. It would be pretty cool to see the attack power too...so I might do something.
I think someone posted a nice UI tutorial which had pretty much exactly what I could use (images in health bar). Ill have to think about this for abit...
I wont be investing huge amounts of time to this. But those improvements do sound something I should add so Ill see what I can do.