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    posted a message on Zombie defence development
    Embed Removed: https://www.youtube.com/v/oAOWcIadPLI?fs=1

    more silly minigames (and improved the earlier one)

    (bad recorder thou)

    Posted in: Project Workplace
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    posted a message on Zombie defence development
    Embed Removed: https://www.youtube.com/v/2w2uqNYd7Bs?fs=1

    slice a rock minigame

    No idea how much the delay on bnet affects that. But whatever...

    Posted in: Project Workplace
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    posted a message on how you become a moderator

    @DogmaiSEA: Go

    I think you are saying. You made a horrible video which nobody liked and now you are sad.

    I like the mapster code of "freedom of speech". I think Iv never seen such loose moderation (which suits me fine)

    Posted in: General Chat
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    posted a message on LF Help with highest rated Arena map

    Not a way to present yourself. How do you expect anyone to take this seriosly when you dont even post any info about the map?

    Posted in: Team Recruitment
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    posted a message on SotIS Dead?

    Hmm?

    I wonder whats going on. Its kind of amazing how much people played sotis anyway, maybe they get bored at some point?

    Posted in: General Chat
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    posted a message on Other Map Editors you used?

    I used wc3 editor. I would say my skill level was about equal to my sc2 skills. In wc3 while there were limitations, there was always tons of workarounds.

    in wc3 I did some weird dota maps and diablo styled dungeon adventure and lots of unfinished projects. I used to do spells with crazy effects and I still do the same...wc3 also had so many awesome assets. Perfects Ice/lightning/fire/poison etc...stuff....mmm...

    Posted in: General Chat
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    posted a message on does the 1.5 editor just seem "slower"??

    Yea I noticed these things too...I hope they do something about it.

    Posted in: Off-Topic
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    posted a message on Super monday night combat

    Anyone else playing this? I saw totalbiscuit make a videoa bout this and gave it a shot. And I really like it.

    Its a free to play third person shooter dota game. Very nice and unique mechanics. Sort of hard to learn but extremely fun.

    If you havent tried it yet. You should. Maybe we could even play together (EU).

    Tips for beginners

    • Every hero has 2 starting weapons, and each weapon has 2 different attacks (mouse1,mouse2)
    • grapling is very important. Some heroes can throw opponents away from the arena.
    Posted in: Off-Topic
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    posted a message on Show/Hide Dialogs

    Of course you can use loops for this too.

    Like save Dialogs and Buttons on arrays [0-10 for example]

    Then use loop like

    pick each integer from 0-10

    if used dialog item is ButtonNext[picked integer] -> Hide Dialog[picked integer] -> Show Dialog[picked integer + 1]

    Posted in: Triggers
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    posted a message on Zombie defence development
    Embed Removed: https://www.youtube.com/v/fxDwQ1EQm-8?fs=1

    AI concepts.

    It feels a bit hectic but also sort of a nice challenge. Still im wondering if I should add more survival spells or not.

    I might do something along lines what was in earlier version (blink and shockwave knockback as universal learnable spells)

    Posted in: Project Workplace
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    posted a message on Favorite Heart of the Swarm Terrain Feature?

    Copy pasting stuff now actually names them with point_1,point_2 etc...instad of point_copy copy copy

    amazing feature ^^

    Posted in: Terrain
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    posted a message on Stop autocast by trigger

    What exactly does not work? Try to debug it with text messages. First without any conditions to see if it atleast casts it.

    Have you set up the autocast things right. No validators? Autocast flags? autocast initially on? Autocast range?

    If it works when you cast it normally I think the problem is most likely in the data editor on some of your autocast settings.

    Posted in: Triggers
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    posted a message on New Final Fantasy style Rpg "Star Rpg"

    make region

    unit enters region -> set spawnpoint(variable) = center of region

    simple as that?

    and when you revive unit, just move unit instantly to spawnpoint

    Posted in: Triggers
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    posted a message on Stop autocast by trigger

    Autocast is detected by the event unit uses ability

    so depending on how you have done ability, it also affects wheter you can cancel the abilties effects. If you dont the spells with triggers, then you can easilly use skip remaining functions actions.

    You can set validators for autocasts in the data editor to prevent it from casting it from wrong units.

    So instead of skipping the repairing. you should just add validators to prevent it from targeting certain unit types/classes (autocast validators).

    Posted in: Triggers
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    posted a message on I just want everyone to see this...

    badger badger badger...

    Posted in: Off-Topic
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