Terrain and systems look really nice, but the abilities seem pretty random for me.
Sure quick strike and poison powder fit the assasin, but I dont see synergy between spells. The effects also seemed a bit blunt. I would wish to see the hero throw something atleast if he is going to use poison powder, now there was only baneling explosion? where did it come from?
I would like to have my map tested at some point. You can found project thread from my signature. I will only host the version with 1 hero since others arent ready yet.
I will host it private and 3 other players can join the game
Victiln made such great scenes that ill see if I can do something too....too bad i really dont know anything about cameras or cinematics, so not sure if I can get anything decent done....
would be better if you post the triggers and show what is wrong. You can use arrays in unit groups, but my quess is have made some mistake when assigning units to group or when picking them from groups.
I even managed to make the hook spell look good enough so I can use it! Its really good news since now I dont have to brainstorm another spell for the ninja.
I uploaded a picture of the new hook. It looks way better now than on the video.
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Testing new mage spells if I can get someone to help me. Add burne, code 478.
Testing will happen as soon as someone joins in EU area. So join ASAP if you want to test/help, ill be waiting in bnet.
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That would be cool indeed.
Currently I dont care about achievements, but those achievements would be kinda hard to get which makes it cool (and I dont play ladder that much).
I approve this idea.
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that custom UI looks WAY better than normal view. You should use it (WASD movement not needed).
Also make the boss fights interesting and challeging. Bosses should have custom spells and behaviours.
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You think this is going to work multiplayer? For single player it sure will work, but Im afraid in multiplayer it will be too laggy....
Also wouldnt hurt to make the jump a bit smoother.
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Terrain and systems look really nice, but the abilities seem pretty random for me.
Sure quick strike and poison powder fit the assasin, but I dont see synergy between spells. The effects also seemed a bit blunt. I would wish to see the hero throw something atleast if he is going to use poison powder, now there was only baneling explosion? where did it come from?
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I would like to have my map tested at some point. You can found project thread from my signature. I will only host the version with 1 hero since others arent ready yet.
I will host it private and 3 other players can join the game
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Holy crap! That looks so good.
Another thing I have to learn at some point. Too bad I hate playing with the data editor :<
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Victiln made such great scenes that ill see if I can do something too....too bad i really dont know anything about cameras or cinematics, so not sure if I can get anything decent done....
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would be better if you post the triggers and show what is wrong. You can use arrays in unit groups, but my quess is have made some mistake when assigning units to group or when picking them from groups.
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I liked the first video more than the second. It has more suprises and better music.
Good job anyway. Looks good
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thx rezilliant!
I even managed to make the hook spell look good enough so I can use it! Its really good news since now I dont have to brainstorm another spell for the ninja.
I uploaded a picture of the new hook. It looks way better now than on the video.
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Civilization wars was fun and good for me in wc3, but could also use improvements and would be cool to see something similar in sc2.
I always like to see good RPGS
maybe, just maybe wintermaul wars (was kind of cool, but not so cool)
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Looks good and sounds good!
Hope you can make it good! :)
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Yup, I think you should really consider trying to make wasd movement. It would propably increase popularity and make it a bit more better.
If the wasd doesnt work (laggs), then mouse controll will do. It will propably be lots of fun anyway.
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