Hi Tigerija, good stuff and I like the leaner model. Thanks for the feedback on the map. We'll do our best to improve it each week. The map would be "complete" by June 2011.
Hi Yaos01, agree with your feedback and that will be added. We wanted to ensure that the basic mechanics of the abilities worked before before creating the aesthetics (to help the team prioritize).
Thank you for the support =) One of our teammates, Earendil, is looking to build a professional career in game design and the experience here will help him hopefully.
Hi all, thanks for the good words. You're right, the map is less than 10% done and we have a lot of work to do.
I read the moderator team's perspectives on map development and one gripe was releasing un-finished maps. Our tension is that most the team work full-time (12 hours a day at P&G for me) and do not have the resources to beta test rigoriously internally. >50% of the bugs reports/suggestions are now coming from the Community. Maybe it's a more Google (open source) way or running it vs Apple/Blizzard method which releases a very polished product at the end of the cycle.
Nice. I'm using a Karma system in my map (NOTD), but it mainly has no gameplay effects. Instead it measures 'good' and 'bad' actions by players (e.g. killing teammates, healing someone with low HP). If a player as low Karma, his team has the option to kick him at the start of the game.
The map my team submitted is NOTD (Night of the Dead). Unfortunately, it's only 5% done so it's still very incomplete. You can find the map by searching 'NOTD' in SEA & US servers.
Genre: Survival
Players: 8
Point of Difference: We aim to be the most polished survival map in Battle.Net 6 months from now
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Here's a temporary NOTD gameplay trailer made by Earendil.
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Hi Tigerija, good stuff and I like the leaner model. Thanks for the feedback on the map. We'll do our best to improve it each week. The map would be "complete" by June 2011.
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Hi Otixa, thank you for the interest. If you are keen, you can help make public-domain models for:
- Regular zombies
- Air zombie
- Flare animation (military type)
We will give you and Xaragoth full credit for the models.
Our designer will be updating the load-screen next week. The current version is a proof of concept and is less than 60% done.
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Hi Yaos01, agree with your feedback and that will be added. We wanted to ensure that the basic mechanics of the abilities worked before before creating the aesthetics (to help the team prioritize).
Thank you for the support =) One of our teammates, Earendil, is looking to build a professional career in game design and the experience here will help him hopefully.
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Hi all, thanks for the good words. You're right, the map is less than 10% done and we have a lot of work to do.
I read the moderator team's perspectives on map development and one gripe was releasing un-finished maps. Our tension is that most the team work full-time (12 hours a day at P&G for me) and do not have the resources to beta test rigoriously internally. >50% of the bugs reports/suggestions are now coming from the Community. Maybe it's a more Google (open source) way or running it vs Apple/Blizzard method which releases a very polished product at the end of the cycle.
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@Computer12: Go
Use a Boss Bar to re-create the same effect. Set the max value, then use triggers to cycle the progress up/down.
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@QMJ3: Go
Nice. I'm using a Karma system in my map (NOTD), but it mainly has no gameplay effects. Instead it measures 'good' and 'bad' actions by players (e.g. killing teammates, healing someone with low HP). If a player as low Karma, his team has the option to kick him at the start of the game.
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Night of the Dead is an 8 player cooperative survival mod for StarCraft II. You can find us on NA/EU/SEA servers.
Find Us: http://www.notdstarcraft.com
Follow Us: http://www.facebook.com/notdstarcraft
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The map my team submitted is NOTD (Night of the Dead). Unfortunately, it's only 5% done so it's still very incomplete. You can find the map by searching 'NOTD' in SEA & US servers.
Genre: Survival
Players: 8
Point of Difference: We aim to be the most polished survival map in Battle.Net 6 months from now
Screenshots: http://www.facebook.com/notdstarcraft#!/album.php?aid=185320&id=155730404791
Website: http://www.notdstarcraft.com
Game Features
- 8 Classes
- 3 Chapters (20 mins of gameplay each)
- Automated Save/Load system
- Variable difficulty based on players/skill
- Missions & Sub-missions