I've set it exactly like the original supply depot.
For the "build model" field I set it to "supply depot build" to test and what happened was it created a weird animation. Usually you have about 4 parts for the animation as the building becomes more and more complete. When using "supply depot build" it was stuck on one of them so there was an abrupt start and then an abrupt finish which didn't look natural. I'll try DarkShapes idea and recreate it.
Also when i set "build model" to "supply depot" like it's done on the original supply depot it's blank.
edit: just noticed that the sounds aren't working either. Are there any generic steps that one must take once they've duplicated a unit to get the sounds working?
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On creating yet another supply depot clone same problem occurs.
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@DarkShape80: Go
If you check the screenshot in the first post that's how they look.
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@LazyCoder: Go
I've set it exactly like the original supply depot.
For the "build model" field I set it to "supply depot build" to test and what happened was it created a weird animation. Usually you have about 4 parts for the animation as the building becomes more and more complete. When using "supply depot build" it was stuck on one of them so there was an abrupt start and then an abrupt finish which didn't look natural. I'll try DarkShapes idea and recreate it.
Also when i set "build model" to "supply depot" like it's done on the original supply depot it's blank.
This editor is infuriating.
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I'm afraid I've already done that :(
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I just created a "super supply depot" which is a duplicate of the supply depot but larger, more expensive and gives a lot more supply.
When building the super supply depot it's invisible. Here is my current set up. Any idea why? http://img440.imageshack.us/img440/3566/18634258.png
Thanks.
edit: just noticed that the sounds aren't working either. Are there any generic steps that one must take once they've duplicated a unit to get the sounds working?