@Poki: Check out TZeratul01.SCMap to see how to open/close a door.
Namely, it uses:
Unit - Order Xel'Naga Temple Door - (URDL) [78.00, 44.00] to ( Temple Door Down (URDL)) (Replace Existing Orders)
Thanks heaps, I didn't realize that you could not run those animations for doors that are a part of the doodads collection (so unfortunately the Valhalla doors will never open...)
I've implemented a horizontal door, but now I have the problem where my units can't walk through the open door. It's pretty frustrating to have something so small be such a pain, and require so much overhead.
I've been looking around everywhere for a tutorial on how to use gates and doors. I'm surprised there is not a guide out there, as most people seem to have resorted to using supply depots as doors. I would like a guide to setting up doors to open and close with a lever, or opening/closing when a unit tries to walk through.
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Thanks heaps, I didn't realize that you could not run those animations for doors that are a part of the doodads collection (so unfortunately the Valhalla doors will never open...)
I've implemented a horizontal door, but now I have the problem where my units can't walk through the open door. It's pretty frustrating to have something so small be such a pain, and require so much overhead.
0
I've been looking around everywhere for a tutorial on how to use gates and doors. I'm surprised there is not a guide out there, as most people seem to have resorted to using supply depots as doors. I would like a guide to setting up doors to open and close with a lever, or opening/closing when a unit tries to walk through.