Hehe not much really, but if you want to play the map a bit faster you could bring the Warp Prism into battle, and reward your units that are just about to die, that gives you back the minerals instantly and allows you to simply warp in the same unit type again, without delay.
I will probably have to nerf that btw ;)
Looking at the 720p version right now btw, looks awesome, thanks :D
hah, I just thought about whatever happened to this thread so I went to check on it and sure as hell you made a reply just 10 min ago :D
Thanks, gonna go ahead and watch the video now.
P.S. Seeing someone else play your map really helps a lot, even if the higher definition version isn't processed yet I already know of a few things I need to make more clear to the player.
Pheonix? That you bro? You're the only name I've seen here so far that I actually remember from WC3Campaigns! You might remember me, I was the annoying little brat who did some terraining.
Heh, if you did terraining in wc3 Im quite sure I saw your work at some time, not much eluding me back in the days.
tkok was a good map. You should pm me when u release ur sc2 maps. =D Also why does this guy have to be in eu! =(
We still got half the team working on TKoK, so it's by no means dead. more and more of us will move over to SC2 though and we already got 2 projects in the pipeline, Will get you all some info on that once we are ready to announce.
upgraded version of sixen ?? Haven't seen you posts around here much :P
Got nothing to do with sixen, you may know me from Wc3 or under my old nick PheoniX_VII.
Currently working in Crimson Creations and we are busy with our 2 planned SC2 projects as well as our popular wc3 map TKoK.
You don't need triggers, if all you want is to make the Supply Depot costs 0 minerals the solution lies in the Unit Editor and the Supply Depot unit itself, just change its cost there.
Change it for both forms and the cost should turn out as 0.
Hope that helps
Action
Unit Selection - Select Warp Prism (Phasing Mode) [186.27, 86.96] for player 1
I think what you are missing is the condition.
You should also use a variable to store your dialog itself btw, using "last created" will bring you problems in the end.
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@mariehane: Go
Hehe not much really, but if you want to play the map a bit faster you could bring the Warp Prism into battle, and reward your units that are just about to die, that gives you back the minerals instantly and allows you to simply warp in the same unit type again, without delay.
I will probably have to nerf that btw ;)
Looking at the 720p version right now btw, looks awesome, thanks :D
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@mariehane: Go
hah, I just thought about whatever happened to this thread so I went to check on it and sure as hell you made a reply just 10 min ago :D
Thanks, gonna go ahead and watch the video now.
P.S. Seeing someone else play your map really helps a lot, even if the higher definition version isn't processed yet I already know of a few things I need to make more clear to the player.
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Heh, if you did terraining in wc3 Im quite sure I saw your work at some time, not much eluding me back in the days.
We still got half the team working on TKoK, so it's by no means dead. more and more of us will move over to SC2 though and we already got 2 projects in the pipeline, Will get you all some info on that once we are ready to announce.
Awesome :D
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Got nothing to do with sixen, you may know me from Wc3 or under my old nick PheoniX_VII. Currently working in Crimson Creations and we are busy with our 2 planned SC2 projects as well as our popular wc3 map TKoK.
http://www.hiveworkshop.com/forums/maps-564/tkok-eastern-kingdom-3-0-4beta6-146077/?prev=of%3Ddownloads_month%26order%3DDESC
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Might be awesome to see my Warp Prism Control on a high end PC.
Feel free to video it if you want to, its available on EU and is a singleplayer map.
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Make sure you use your RealID email as account name and not your Character name.
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Just give the SCV the probe Warp in ability, then go to edit the ability itself to have terrain buildings instead of the regular protoss ones.
Starting with the probe as base and editing it from there may be a good idea yeah.
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You don't need triggers, if all you want is to make the Supply Depot costs 0 minerals the solution lies in the Unit Editor and the Supply Depot unit itself, just change its cost there. Change it for both forms and the cost should turn out as 0. Hope that helps
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@Ownag3666: Go
So you are doing this by triggers ingame? Perhaps use a "Set" instead of "add/reduce" cost?
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To change the buildtime.
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This is a trigger that works.
Event Dialog - Any Dialog Item is used by Player Any Player with event type Clicked
Conditions (Used dialog item) == [Your Button Variable]
Action Unit Selection - Select Warp Prism (Phasing Mode) [186.27, 86.96] for player 1
I think what you are missing is the condition. You should also use a variable to store your dialog itself btw, using "last created" will bring you problems in the end.