In your Action Triggering Unit doesent work because there is NO Unit that triggers the Dialog item only the Player can use Dialogitems :)
So you need to specify your Unit with a Variable or directly. And replace the "Triggering Unit" with the UnitVar or the Unit itself:)
This could be working too BUT it is much more unspecific so every time a Unit enters the Region it checks the Unitype is one of the Unitype Space-Marine or Berserk then it Picks every Unit in Region X and only if both Unitypes are in the Region then only both Types getting deleted.
In Theory you move one Space-Marine in the Region it checks nothing happens. you move the second Marine in nothing Happens you move a Berserk in Both Spacemarine and the Berserk get deleted.
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In your Action Triggering Unit doesent work because there is NO Unit that triggers the Dialog item only the Player can use Dialogitems :) So you need to specify your Unit with a Variable or directly. And replace the "Triggering Unit" with the UnitVar or the Unit itself:)
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When i think about it it could be easier done without Variables
This could be working too BUT it is much more unspecific so every time a Unit enters the Region it checks the Unitype is one of the Unitype Space-Marine or Berserk then it Picks every Unit in Region X and only if both Unitypes are in the Region then only both Types getting deleted.
In Theory you move one Space-Marine in the Region it checks nothing happens. you move the second Marine in nothing Happens you move a Berserk in Both Spacemarine and the Berserk get deleted.
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Did you try to make an OR condition? plus 2 variables?
UnitOne (UnitVar) UnitTwo(UnitVar)
CONDITION 1 (UnitType of Triggering Unit == Space-Marine) OR CONDITION 2 (Unitype of Triggerin Unit == Berserk)
So both can actually be TRIGGERIN UNIT.
IF (Triggering Unit == Spacemarine )THEN( set UnitOne == Triggering Unit )ELSE nothing
IF (Triggering Unit == Berserk )THEN( set UnitTwo == Triggering Unit )ELSE nothing
i dont know ig thats works but then you can make a "Wait until condition"-action to check if both Unitypes are in the Region.
WAIT UNTIL CONDTION1 (UnitOne is in Region X) AND CONDTION2 (UnitTwo is in Region X)
Remove UnitOne Remove UnitTwo
I Dont really know if thats could work but i think it is a start :)