Is there a way to import data setting from 1 map to the other? My friend and I are making a map together and we want to both be able to work on it at the same time, then combine them.
Well I am wanting it all to be in 1 trigger. It is going to be a loading trigger for loading a hero. People are going to be able to use this when ever they want but I don't want people doing things like "I have 10 life left and someone is attacking me *loads*"
I don't want to make a check for 100% HP or something because that's too specific.
Unless there is maybe a way I could make the load have a cast bar or something? or have an idle check?
Edit: Never mind I think i miss read your post, I think that should work.
I am making a trigger and I was wondering if there is a way (probably with a condition) to check to make sure a unit (will not be the triggering unit) has not attacked or been attacked in the last 5 seconds.
If the unit has been in combat within the last few seconds, I would also like it to say something like "Please wait 5 seconds after combat before using this feature."
I tried doing the exact ability you have in your tutorial but when I use the ability, nothing happens. The energy is taken away and the cool down starts but no effect. I have the radius set to 8 and I am standing shoulder to shoulder with enemy units. These units do not apply to any of my exclusion filters, I have checked.
Overall a very nice tutorial though. This is probably an error on my end, lol.
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Is there a way to import data setting from 1 map to the other? My friend and I are making a map together and we want to both be able to work on it at the same time, then combine them.
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Well I am wanting it all to be in 1 trigger. It is going to be a loading trigger for loading a hero. People are going to be able to use this when ever they want but I don't want people doing things like "I have 10 life left and someone is attacking me *loads*"
I don't want to make a check for 100% HP or something because that's too specific.
Unless there is maybe a way I could make the load have a cast bar or something? or have an idle check?
Edit: Never mind I think i miss read your post, I think that should work.
0
I am making a trigger and I was wondering if there is a way (probably with a condition) to check to make sure a unit (will not be the triggering unit) has not attacked or been attacked in the last 5 seconds.
If the unit has been in combat within the last few seconds, I would also like it to say something like "Please wait 5 seconds after combat before using this feature."
0
I tried doing the exact ability you have in your tutorial but when I use the ability, nothing happens. The energy is taken away and the cool down starts but no effect. I have the radius set to 8 and I am standing shoulder to shoulder with enemy units. These units do not apply to any of my exclusion filters, I have checked.
Overall a very nice tutorial though. This is probably an error on my end, lol.