I am more a mapmaker than an actual player so I realy need some feedback on my map Isle of the Doomed ( http://www.sc2mapster.com/maps/island-doomed/ ).
It is a Terran single player vs Zerg AI that is suported by attack waves and i realy can't tell if those waves are just about right, to strong or to easy to defeat.
Feedback on other aspects of the map is also highly appreciated!
I believe the problem is that the units are ordered to attack a point and won't attack anything else untill they have reached that point.
If you create a Unit Group consisting of all enemy player units as a Local Variable in the attack trigger and then order your attacking units to attack that Unit Group they will attack anything owned by that enemy player.
The units recieving the order will probably scatter all over the map in search of enemies though.
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@johnfloyd: Go
At Gamevariants rightclick the variant and choose "default". That will set that variant as the default one.
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I am more a mapmaker than an actual player so I realy need some feedback on my map Isle of the Doomed ( http://www.sc2mapster.com/maps/island-doomed/ ).
It is a Terran single player vs Zerg AI that is suported by attack waves and i realy can't tell if those waves are just about right, to strong or to easy to defeat.
Feedback on other aspects of the map is also highly appreciated!
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Did you try publishing the map set to "private" ?
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@Darvlok: Go
That's cool. I appreciate that!
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@Darvlok: Go
I took a look and it (somewhat) works now though it will take somebody who realy knows what he is doing to write a decent AI of course :P
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@Darvlok: Go
If you upload your most recent version I will take a look.
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It is working on the map I tested it at I included the map as an attachment so you can have a look.
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@Darvlok: Go
I believe the problem is that the units are ordered to attack a point and won't attack anything else untill they have reached that point. If you create a Unit Group consisting of all enemy player units as a Local Variable in the attack trigger and then order your attacking units to attack that Unit Group they will attack anything owned by that enemy player. The units recieving the order will probably scatter all over the map in search of enemies though.
http://img12.imageshack.us/img12/9403/attack1d.jpg
http://img84.imageshack.us/img84/9093/attack2c.jpg
http://img717.imageshack.us/img717/1866/attack3.jpg
I do realize that the timed trigger is hardly efficient, but scripts aren't my passion, nor am i very skilled at this, but it works :)
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Will do!