I have a hero selection sistem for 14 players but i want to save every created hero to its respective variable (i.e. PlayerHero[0] = Player 0's hero).
I came up with a system that runs a trigger every time a new hero is created and checks for the hero owner and then sets the variable to last created unit but aparently it doesn't work ...
0
Hello.
So here's what i want to do:
I have a hero selection sistem for 14 players but i want to save every created hero to its respective variable (i.e. PlayerHero[0] = Player 0's hero).
I came up with a system that runs a trigger every time a new hero is created and checks for the hero owner and then sets the variable to last created unit but aparently it doesn't work ...