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    posted a message on Applying Timed Life to Multiple Units

    It works yes. But how do i get the 2 timers to show like on the auto-turront? there is a timer over the unit and one in the interface if unit is selected?

    Quote from s3rius: Go

    First of all: The tutorial section is there for people to post helpful information or tutorials. Please post questions in the Development forum, where they belong to.

    My words shall conjure a moderator to use his magic powers once again!

    To your question: If the unit you are spawning is something unique (so a unit that wouldn't usually be on your map without having a timer) then you can do it like this: Create a new behavior based on "Timed life" (See behaviors like "MULE - Timed Life" as a reference"). Open your unit in the Data Editor and add your new timed-life behavior into the field "Behavior - Behaviors+".

    If you want you can also re-use one of the preset timed-life behaviors. Then you don't even have to make your own.

    If you can't use this method, then we're in need of more information how you made your ability.

    Posted in: Miscellaneous Development
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    posted a message on Need day timer (without "set day length")

    @BumpInTheNight: Go

    Yah but are there a map with it so i can see how it is setup. Cant seem to get it working :)?

    Posted in: Galaxy Scripting
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    posted a message on Need day timer (without "set day length")

    Hi i need a timer/clock that shows the current time of day without using the "Set Day Length action" Because if that is used you can use the:

    General - Wait for (Conditions), checking every 0.1 Game Time seconds Conditions (Current game time of day) == 12:00:00

    Only work without the use of "Set Day Length action"

    So how do i make a timer that shows current day time?

    Posted in: Galaxy Scripting
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    posted a message on [Data] Time of Day Dependent Buffs

    @Prancer: GoAre there a map that can be dowloaded to see how it is setup?

    Posted in: Tutorials
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    posted a message on Change/Remove Info Text

    Bump... Anyone?? Really annoying problem

    Posted in: Miscellaneous Development
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    posted a message on Change/Remove Info Text

    Hi im making this infested survivor map/mod and is come a long way.

    But i have some problems with the mouse over info text on some units/items only?

    Image that show problem

    As you can see i have some stupid info text. and it is only on some of the items. So how do i change that or remove it totaly. I feel i have looked all around in the data editor and in the text editor... What am i missing here?

    Some you can help?

    Posted in: Miscellaneous Development
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    posted a message on Time of day Timer & Trigger?

    Hi all. Im new here. But i really godt stuck on my map and have som questions i hope you can help with.

    Im no super pro. in the editor but still i have made some maps in this and in Wc3. And i sux at scripting ;)

    But im making this map. Whare i have a day and night Cycles but i need a timer that shows the time of day when playing. I found this link. But cant seem to get it working :/ (in the bottom) Mapster Day and Night... Dont know what im doing wrong. So are there a easyer way or can some one guid me better?

    I also need a trigger that says when day and night hits 00.00.00 midnight then do action (Maby Turn on/off another trigger) But again cant seem to find a way to make that with the triggers?

    So really hope you can help me out here and guid me a little. Or even better make a test mape to show me if possible.

    kongkim.

    Posted in: Galaxy Scripting
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