Yah that helps now. its just so much easyer to use 0.0 and i have alot of them :)
But there is still the problem with the anchor and what way it push the label if you change the text to a larger one?
I also have another problem with the text labels.
If i have a text on lets say 10 letters.. and i change it with a trigger to a longer name with 20 letters. then it always meka the items label box longer i the right direction even if i set it to ancor the other way. :(? That work before last patch.
I dont know what it is. I have alot of them gone but some still there.
I can just seen in the bug post for the last patch that others also have the same problem.. :(
Hi thx for the answer.
I tryed playing around with that. And nothing happens. its the same. But if i set it to caster. my "unit" change player so i loss the unit haha :) Not the behavior.
I then tryed to apply the behavior from a trigger when i can choose what player its from. And then it work as i want it to. :(
But i dont want to use a trigger. but all done from the data editor.
So hope someone can help :)
And happy new year to all :)
Hi i have this unit then when you come close to it. it will cast a behavior on you.
Scanner sweap type buff that followes the unit around.
The problem is that the behavior that is castet by to nutral unit is owend by the nutral player so he gets the view around my unit not me?
So how in the data editor do i set the behavior to be owend by the unit it is on and not by the one making it?
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@theCwinLuvsYou: Go
Yah that helps now. its just so much easyer to use 0.0 and i have alot of them :) But there is still the problem with the anchor and what way it push the label if you change the text to a larger one?
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@Jinxxx123: Go
Yir thx alot :)
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Hi all. After patch 1.2 the Raynor Chrono Rift ability also block vision if used on a player.
How or where do i turn that off so it was like before 1.2?
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@kongkim82: Go
I also have another problem with the text labels. If i have a text on lets say 10 letters.. and i change it with a trigger to a longer name with 20 letters. then it always meka the items label box longer i the right direction even if i set it to ancor the other way. :(? That work before last patch.
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@SouLCarveRR: Go
Yah i use Map Initializtion Event.. And i just tryed the 1 sec as you said and its still the same..
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@FuzzYD: Go
I dont know what it is. I have alot of them gone but some still there. I can just seen in the bug post for the last patch that others also have the same problem.. :(
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Is there a solution to the dialog labels disappearing in last patch?
Or do ppl just wait and hope they come with a quick fix?
I have alot of labels that is gone and really dont know what to do here :(
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I have ALOT of labels that is gone now :(
Anyone know if there will come a fix for all this or we all need to make workarounds?
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Now im a littel slow here :P
But thx alot it all works now :)
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@Builder_Bob: Go
Ok. sounds really good :)
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Thx for the ideas it can be used :)
But aint there a way to do it from the Data Editor? Link the units together somehow?
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Hi. If i have a ability that make a drone. And the unit that made the drones dies. Can i somehow make the the drone die also?
So if the caster unit dies all the units made by him also dies?
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@DrSuperEvil: Go
Hi thx for the answer. I tryed playing around with that. And nothing happens. its the same. But if i set it to caster. my "unit" change player so i loss the unit haha :) Not the behavior.
I then tryed to apply the behavior from a trigger when i can choose what player its from. And then it work as i want it to. :(
But i dont want to use a trigger. but all done from the data editor.
So hope someone can help :) And happy new year to all :)
0
Hi i have this unit then when you come close to it. it will cast a behavior on you. Scanner sweap type buff that followes the unit around.
The problem is that the behavior that is castet by to nutral unit is owend by the nutral player so he gets the view around my unit not me? So how in the data editor do i set the behavior to be owend by the unit it is on and not by the one making it?
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@DarkRevenantX: Go
Ok :) will do. Tomorrow or someting when i have time ;)