You seem to be pretty new to triggers, so I decided to write what the above guy said as a trigger :)
SetOwner
Events
Unit - Any Unit Enters Region 001
Local Variables
Conditions
(Unit type of (Triggering unit)) == MULE
(Controller of player (Owner of (Triggering unit))) == User
Actions
Unit Group - Pick each unit in (Any units in Region 002 owned by player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
Unit - Change ownership of (Picked unit) to player (Owner of (Triggering unit)) and Change Color
Unit - Kill (Triggering unit)
I assume you want to kill the mule (this is the last line in the trigger)
i cant seem to find those conditions i tried to manually type them and it changes to
Nice, I am pretty sure a big part of the community is waiting for a map like this as I'm pretty sue people are getting tired of nexus wars and defense maps. Any ETA we can get when the map will be finished enough to were we can play it?
atleast a few weeks trigger layout is so assbackwards that its pissing us off
I'm trying to make it so when a mule controlled by a human player moves into a region it gives that player control of all units and buildings in a different region i think im getting close but its not working this is what I have.
Events
-Triggering unit enters region x
Local Variables
Conditions
Actions
-Unit - change ownership of unit attached to region z to player 1
-Unit - kill triggering unit
0
i cant seem to find those conditions i tried to manually type them and it changes to
(Owner of (Triggering unit)) == 1
0
atleast a few weeks trigger layout is so assbackwards that its pissing us off
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@bustnheat: Go
i am currently working on Diplomacy Gold and have run into alot of trigger issues that i am sorting out slowly
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I'm trying to make it so when a mule controlled by a human player moves into a region it gives that player control of all units and buildings in a different region i think im getting close but its not working this is what I have.
Events -Triggering unit enters region x
Local Variables
Conditions
Actions -Unit - change ownership of unit attached to region z to player 1 -Unit - kill triggering unit