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    posted a message on AI and underwater pathing?

    Well looking at the "movement" tab for the colossus, it has its own little checkbox for colossus, as well as the "flying box checked. I'm thinking this means the AI may treat it differently than other ground units, as AI has no problem sending air units over water.

    edit: I went and looked through a replay and one of the AI sent a probe into the water, but that single unit was the only ground unit any of the AI teams sent into the water for the entire match. So it seems the AI may have the ability to enter the water, they just don't seem to want to go in.

    Posted in: Miscellaneous Development
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    posted a message on AI and underwater pathing?

    Well, I've tried using the "ground" pathing (green) which didn't solve the problem at all.

    Posted in: Miscellaneous Development
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    posted a message on AI and underwater pathing?

    I'm working on a map which has some underwater areas in which I want ground units to be able move around. This of course is no problem with regular players, but I cannot get AI players to move through water. Even if I try kiting some AI units into the water, they turn around and give up as soon as they reach the edge. Is there a way to remove this phobia of water AI seem to have?

    Posted in: Miscellaneous Development
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