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    posted a message on Adding thick fog to map

    @SBeier: Go

    This is EXACTLY what I was looking for! Thank you SO much!

    @HopLite141 Thanks also for looking into this for me :)

    Cheers! Cow

    Posted in: Miscellaneous Development
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    posted a message on Adding thick fog to map

    @Hoplite141: Go

    Thanks, I appreciate any help!

    Posted in: Miscellaneous Development
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    posted a message on Adding thick fog to map

    In the picture below you'll notice FOG that is thick and tinted blue.

    What are the steps I take to get this fog in the bottom of my level as well? I have pits in my level I'm making that would benefit from nice thick GREEN fog.

    CHEERS! Cow

    Posted in: Miscellaneous Development
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    posted a message on Tutorial Request

    Simple request here... Basically this is what I need:

    -Objective: Walk/Interact with 3 Regions placed throughout the map. -What I need to happen: 3 Regions are placed throughout the map. Player must walk/interact with all 3 Regions in order to complete Objective. Objective cannot be completed until all 3 Regions have been interacted with.

    This sounds like a simple request... hopefully it is!

    Cheers!

    Posted in: Tutorials
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    posted a message on Tutorial Request

    Howdy All,

    I'm looking for a tutorial/tutorials that can help me implement a camera system that works like the following games: -Alien Swarm -Smash TV

    I already know how to make the character move using WASD so that parts covered... heres what I need!

    -Player continuously attacks as long as RMB is held down (example: shooting a gun until you let go of trigger) -Targeting crosshair that follows Mouse Movement and fires bullets on its exact location -Ability to Run and Shoot at the same time

    If I can get help with those 3 notes I would be forever grateful!

    Cheers!

    Posted in: Tutorials
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    posted a message on [Trigger] Creating Objectives & Transmissions

    Thanks for the Tutorial, really helped and I believe I can expand on it using my knowledge of other game engines.

    Tip however... I would take the extra time to explain step by step how you accessed the specific Actions, Events, and Conditions. Maybe giving their default name as well so us following your tutorials can find them by using the search function.

    Also, you keep referring to Actions as Events and vice versa. This lead to confusion as I was trying to create a new event, when you really wanted me to create a new Action.

    Thanks again for the tutorial, great stuff. But making it a bit clearer and user friendly would take it to the next level.

    Posted in: Tutorials
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